Declined [FF2] Halloween town change again (1 Viewer)

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I know I already did a post like this but it's been a while and it has gotten even worse with the new vacc strat and it's just overall terrible

As the title suggests these are some changes for the Halloween town map which I think would make the op spots a little less annoying

First of all the op box secret spot
In order to make this spot less annoying I have 3 changes that might help it,

Change 1: remove the boxes so you don't have to crouch in the area because heavies and sentries make it almost impossible to even get in, this would also stop you from getting stunned in there, because the stun makes it so phlog pyros get easy damage which then causes them to easily get mmph to block for even more damage

Change 2: remove sentries from that spot and make dispensers build able, this would make it so the boss won't get stopped by them so easily, since the sentries knock back is very op there mixed with the crouching, also let's remove teleporters since they can block the boss which can even make rage useless as it wastes time.

Change 3: make the glass breakable, this is probably the best change as this would make it so theres more than one way to get in and it's to stop engineers teleports from creating an issue, because they would usually stop the boss from getting in even with rage. And it would make stickies less annoying too

If you have any more ideas for this spot you can mention some

Next I want to talk about some changes to the teleport spot to make that less annoying this one has 2 changes I'd like to discuss

First change: when the boss teleports they can usually get destroyed by stickies so my idea is to give an invincibility for people who teleport in the building for a few seconds, this would stop people abusing the sticky traps

My last change is the outside of the teleport spot that area is usually telefrag abused, I do It myself but it's shown me that it's very op if the boss doesn't know about it as if you place a teleporter the boss just gets stuck for an easy telefrag

These changes should hopefully be good enough
 
oh yeah one last thing explosive bosses are now countered by the vacc strat, I know it's more because of the vacc but it still means the boss can get denied more meaning there's physically no way to win in the box spot unless you actually target whoever is going in there or no one actually goes in there
 
Box Spot
Number 1 is semi plausible, huntsman sniper still can easily block it or tanky class with medic. I would have said to wait for vac vote to finish, you would feel less annoyed.

Number 2 should be **remove all buildings**, simply because it wouldn't encourage engineers to be there.

Number 3 is a breakable glass which would fix it, but doesn't stop me from placing stickies there and hide somewhere else. Can't fix the annoyance you get from sticky traps. To discourage sticky traps, that would need an entirely different suggestion.

Teleport spots
As for the teleport spot, your first point is actually alright. Sticky traps may still need a separate suggestion to make it less annoying.
However your second point is just you exploiting the thing you shouldn't do (that's why it feels op). That is why maybe the area around the teleport spots should not allow to build engineer's assets.
 
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