- Joined
- Feb 8, 2023
- Messages
- 80
Hi fellow ff2 fellas,
The Bonk in its current stats gives you invincibility for 8 seconds with a 22 second cooldown. Honestly making it a situational escape tool, unless you got hit during that and after expire you are slowed down to crawling speed.
Now with this rework, you will have your firing speed increased upon consumption (replacing invincibility). Now you could argue that 8 seconds is too long for what it would do, however it does not affect your reload speed.
It is also would be getting a fix:
- Uncaps attack interval for melee weapons
I personally think Scout is fundamentally a harasser, thus annoying to fight against, he is good at close range but risks to die in process. This rework gives him another tool to use against the boss.
The Bonk in its current stats gives you invincibility for 8 seconds with a 22 second cooldown. Honestly making it a situational escape tool, unless you got hit during that and after expire you are slowed down to crawling speed.
Now with this rework, you will have your firing speed increased upon consumption (replacing invincibility). Now you could argue that 8 seconds is too long for what it would do, however it does not affect your reload speed.
It is also would be getting a fix:
- Uncaps attack interval for melee weapons
I personally think Scout is fundamentally a harasser, thus annoying to fight against, he is good at close range but risks to die in process. This rework gives him another tool to use against the boss.