Miami is just... Not fun imo... Whenever I see that map pop up I immediately get ready to drop that RTV in chat. I haven't played miami much, due to: A. it getting RTV'd pretty quick usually. or B. my outright refusal to play it... I've never enjoyed it. The size itself isn't a problem either...
Fuck it, remove random crits (for everyone), and give blu minicrits from warden. Cause a good 6/10 times the kill on the warden is a random crit the other 4/10 is either a backstab, multiple melee hits, or a gun.
(I am mostly kidding, but this could provide an interesting experiment regardless.)
Cause as I said earlier cell wars is a choice of the warden... I usually only use it when I get annoyed at the bullshit of the fucking reds. Cell wars is so rarely fucking done.
I agree with quality over quantity when it comes to BLUs. But, Cell Wars has always been a choice of the warden. I know of times I've done cell wars, and the next round I didn't. I get it, being stuck in spec fucking sucks. But so does being one of the only semi-competant BLUs on a team of...
I have no issues with DR. The delay issue is mostly due to Blus not knowing about th 2 minute DR timer. I've also had people tell me 'only warden gives out DR' which I knew was wrong. Long story short... the Blus hardly know the rules regarding DR so hopefully this post acts as a good informant.
I can swing either way on this vote... As rarely do I see enough reds coordinate for secrets like this, the main exception is Volcano due to the map being massive, and its almost certain at least 2 reds are gonna try it anyways. But, I'm not opposed to allowing the blus to guard round end...
If you're complaining about a pocketed warden then you clearly have issues rebelling on red... I get that a pocketed person w/ crits is dumb as shit... But the issue in that equation is the crits, not the pocketing... That's my opinion at least... But this is WAY too favorable to reds...
Can't say I fully remember you koe, I've only met you like once lol... But for what its worth. Its been a hell of a campaign. As our beloved soldier says... 'Godspeed you magnificent bastard.'
I've always had some issues with BLUs having crits... But in my opinion the BLU count isn't the sole issue here. BLU count shouldn't be capped, and I will propose an idea that myself and other people I know share. Removing BLU's warden crits for warden mini-crits could remedy situations like...
Much as I like this... if theres people with freeday from LR it wont get removed unless its LGKA or they rebel... unless something was implemented that they'd lose freeday status when warden locks.
"Using the Warden Overtalk plugin outside of giving orders (and other reasons they might need to do so)* is not allowed."
* this tidbit would be decided on if it is required to add other stipulations, of course... But otherwise I have no idea what might also be an option in this case...
Snipers already get enough benefit in here by a. Having a much better range than any other class. And b. Having crits if a warden is alive. Heavy on blu is already so vulnerable to be rushed down so allowing him to rev shouldn't be a major issue in my eyes. I understand that 'blus would get a...
Honestly I can see the appeal in letting snipers scope and heavies rev... But at the same time I'm in agreement with Zevs... While it's already easy for some people to get away with rebelling... Doing this would make it nigh impossible... And in the case of a sniper, while I understand the...
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