Recent content by Scudi37

  1. Scudi37

    Happy birthday!

    Happy birthday!
  2. Scudi37

    Cant join????

    Hi, Just looked on interweb and its look like this problem is mostly on client side, not server. Probably your router or your network is problem. Try running TF2 on diffrent computer in your network (borrow some laptop or PC), to check if is not hardware problem. If problem exist on different...
  3. Scudi37

    Happy birthday!

    Happy birthday!
  4. Scudi37

    VSH Balancing and Suggestions: The Prelude

    Hi, Thanks for making this thread. My take on your points: Soldier and manthreads I can't say anything about it, i dont play MG soldier. Damage potential between the classes I agree, heavy really needs amp and medic to be good and pyro is useless right now. People only play them, because...
  5. Scudi37

    Pending [VSH] Remove/Change Quickfix jump

    Hello, I am getting sick of quickfix jump from FF2 in VSH, it just throws me in random directions when i don't want it to, and therefore I need to be super focus what class I am healing, to not be thrown into oblivion by accident. For example: when you are healing demoknight, and out of blue...
  6. Scudi37

    Happy birthday!

    Happy birthday!
  7. Scudi37

    Accepted 2xReport - 5#VSH - Spam in voice

    Steam name: Professional Contract-Expirere Steam ID32: STEAM_0:0:568516042 or 76561199097297812 or [U:1:1137032084] Panda-Community.com #05 | VS Saxton Hale Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=2350453 Rules broken: Spam in voicechat, bad quality...
  8. Scudi37

    Completed [VSH/FF2] Map suggestion - vsh_prison

    Hi, Map looks decent, visual and layout side. My only problem is the roof section. As i can see with noclip, there is only one way up there (through the guard tower with ladder), and for hale, that can't high jump, it would be nightmare to get through. That tower is perfect place to camp...
  9. Scudi37

    Completed [VSH/FF2] Fixes for vsh_nebula

    Can you add tunnel from bottom level, here: To one lvl above, here: Or somewhere else inside, i leave it up to you to decide. This change should help people, traped near that red pipe. For lowskill hales, that is GG spot unable to escape.
  10. Scudi37

    Completed [VSH/FF2] Map Suggestions

    More screen shots for lazy people like me: vsh_egyptyspot_reworked https://gamebanana.com/mods/74006 vsh_pineyard_final https://gamebanana.com/mods/74126 They look decent, small maps with some verticality. I vote yes for both.
  11. Scudi37

    Completed [VSH/FF2] vsh_castle_siege_b11 - change proposal

    This small roof? I agree, it can be annoying to deal with, for hales that can't jump, especially lvl3 that push them to the moon.
  12. Scudi37

    Completed [VSH/FF2] vsh_castle_siege_b11 - change proposal

    Hi, My problem with this map is, that the middle part of castle is too closed for movement. Simply there is nowere to run when hale show up. I have edit those screenshots in GIMP to better ilustrate what i would change. Basically add 3 tunnels in middle, and 1 ramp at front yard. #1 connect...
  13. Scudi37

    Accepted [VSH#5] Report meyoseng99

    -Current Steam name: meyoseng99 -Steam ID: STEAM_0:0:596656661 -Which server: Panda-Community.com #05 | VS Saxton Hale - HLSTAT -The rule or rules they broke: Voice spam -Evidence: demo in attached files [START] tick:106591->118285->128584->[END] 140185 (above ticks are peaks when he does the...
  14. Scudi37

    Declined [VSH] Changing the HHH Jr boss

    I didn't add remove option from start, because i don't think removing him would be good idea, there are reasons that we have other bosses besides only saxton hale. Different hales were made with specific playstyle in mind to mix things up, and HHH is weakest from all of them, but still unique...
  15. Scudi37

    Declined [VSH] Changing the HHH Jr boss

    Hi, This time i have been thinking about doing something about HHH Jr, the weakest hale who everyone just straight up hate. Only viable in small close maps, and with most players like big open maps, playing him is a pain. Problem with HHH Jr: -Lack of high jump really is nerfing his mobility...