Personally Oilrig in my opinion is a bad map for this. The concept is okay, but it's all compressed together and hard to move through well. On a small server perhaps this would be fine, but Panda's ff2 and vsh servers get almost full almost every day. 30 players on that map is not fun (I know from prior experience.)
Just voicing my opinion.
Although those maps are a bit more open, ex. fortdesk is 90% open, with only the book tower being closed up. Military area is kinda scrunched yes, and I personally don't like that map either. Oilrig is very compact and small. The main point has fencing around it, the outer walk-around is very narrow, and the map is small enough that one misguided jump and you fall right into Out of Bounds kill zone.I could easily say the same about fortdesk or military area, yet both are hugely popular
Absolutely nothing wrong with a map not being very open. Why should all the maps be open? Paths enable different strategies to be played and can result in some new and improved game play.Although those maps are a bit more open, ex. fortdesk is 90% open, with only the book tower being closed up. Military area is kinda scrunched yes, and I personally don't like that map either. Oilrig is very compact and small. The main point has fencing around it, the outer walk-around is very narrow, and the map is small enough that one misguided jump and you fall right into Out of Bounds kill zone.
Basically oilrig isn't very open, it's very path-based. You can really only move on the paths provided instead of playing to your own liking or direction.
I was intending for this to be added to VSH rather than FFMore then annoying to when its a Duo boss on the map.
A demo I just took on the map, the ONLY class that can do anything here is the scout, and that's simply because of his advanced mobility and speed.
Playstyle wouldnt matter much. the map in general is Incredibly Small and Half of it is a Killzone. The boss only spawns from the other side of the map which he can get to you in prob 18 steps.
Correct, and that hasnt stopped it from the being the most popular map in the VSH gamemode.On Military area Hale can get from his spawn to red spawn in about 5 seconds.....
Not my playstyle but happens alot on the servers you have to admit.(Also happens to be one of the most annoying parts of vsh/ff2)If your play-style involves running away from Hale as scout with the FoN then of course you can claim that this map can only be played by scouts.