Since some people seem to disagree with the idea of such weapon change and @Kruphixx has
a biased opinion and does NOT want to deem it accepted even though its 6y/4n vote on discord,
the suggestion has been brought to forums.
=Copy paste from discord=
+80% damage reduction from melee sources while deployed
+70% attack speed [0.5s -> 0.15s if that is how the attribute works]
+6 health regen
+4 health on hit
-76% damage penalty [105 crit -> 25 crit]
-100% max primary ammo
-100% less healing from Medic sources
-90% health from packs
-7% slower move speed [400HU/s vanilla -> 372HU/s vanilla]
+Gib on kill [Attribute 309]
Why all of this? Interesting weapon, fun little concept that would not cause outrage (99% sure).
Why this weapon? Why not.
Why Gib on kill? Because "Getting hit Getting killed by a fish has got to be humiliating"!
I will tag some people. @Aerial @ToastUnderABox @Otis @khaby lame mechanism
a biased opinion and does NOT want to deem it accepted even though its 6y/4n vote on discord,
the suggestion has been brought to forums.
=Copy paste from discord=
+80% damage reduction from melee sources while deployed
+70% attack speed [0.5s -> 0.15s if that is how the attribute works]
+6 health regen
+4 health on hit
-76% damage penalty [105 crit -> 25 crit]
-100% max primary ammo
-100% less healing from Medic sources
-90% health from packs
-7% slower move speed [400HU/s vanilla -> 372HU/s vanilla]
+Gib on kill [Attribute 309]
Why all of this? Interesting weapon, fun little concept that would not cause outrage (99% sure).
Why this weapon? Why not.
Why Gib on kill? Because "
I will tag some people. @Aerial @ToastUnderABox @Otis @khaby lame mechanism