These changes have been discussed on the discord server, but there are still some mixed opinions on a thing or two, one of them being removed entirely.
Map changes:
- Fixed map exploits
- Fixed floating props and incorrect map geometry
- Added clip brushes to stairs
- Decreased HP/Ammo crates to medium size
- Moved Capture Point closer to Boss spawn, increased required capture time to 15 seconds
- Removed invisible wall above middle tower
- Added extra cover around the map
> Other versions of military had different attributes and layout designs.
I am adding a short poll on the topic of that change.
Map pictures:
Map changes:
- Fixed map exploits
- Fixed floating props and incorrect map geometry
- Added clip brushes to stairs
- Decreased HP/Ammo crates to medium size
- Moved Capture Point closer to Boss spawn, increased required capture time to 15 seconds
- Removed invisible wall above middle tower
- Added extra cover around the map
> Other versions of military had different attributes and layout designs.
- OG Military had a smaller & thicker tower with an invisible wall above it, taller bridge, palm trees that provide cover and a silo next to RED Spawn which also provides cover
- Forest version had environmental fog, similar sized tower, pine trees that offered even more cover than the palm trees, same silo next to RED Spawn, and most importantly it had a unique bridge layout with lots of extra cover both from props and from the map geometry
I am adding a short poll on the topic of that change.
Map pictures: