Declined [JB] Getting rid of teams in Pokemon Day (1 Viewer)

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Walter Black

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(First I want to note that I've never been one to have popular opinions so if you disagree please don't roast the hell out of me, I'm trying :(.)
With the ''remove pokemon day'' suggestion, the most common argument against it is that it turns the round into a slog and most of the round just becomes waiting around until you either get killed in cells or until the failround kicks in after 10 minutes, so I came up with a few rules/ideas to make it less of a pain to sit through and to lower the amount of failrounds it causes as well

-First up, let's ditch the whole ''making teams'' part of it, at least in the 1v1's. Making teams will always be a pace killer and always takes up half the round, if not more. Just two people picking one red each

-Second, let's also get rid of the whole ''putting all the reds in a single space'' part. What's wrong with just letting the reds remain in cells, or at the very least cell area itself so reds can move around and even have a chance to rebel without all being in a space small enough to be blown up by a single soldier? On most, if not all maps you can see what's going on right outside of your cell door, you can still watch the two reds fight without having to confine all of them in a small space free to get killed before they ever had a turn.

-Third... I don't actually have a third, those two were the big ones that I feel like is what makes pokemon day so unfun to most people but if you have more ideas feel free to post em in the comments. Now don't forget to like, subscribe and ring that bell!

I hope I cooked a little, lmk what yall think
 
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Overcomplicating the rules won't help, and then you have nerd emojis spamming chat "B-B-B-BUT WARDENN!!!! YOU CANT PUT EVERYONE IN THE MEDIC THAT HEALS US! THATS ACKTUALLY ILLEGAL!"
 
Second, let's also get rid of the whole ''putting all the reds in a single space'' part. What's wrong with just letting the reds remain in cells, or at the very least cell area itself so reds can move around and even have a chance to rebel without all being in a space small enough to be blown up by a single soldier? On most, if not all maps you can see what's going on right outside of your cell door, you can still watch the two reds fight without having to confine all of them in a small space free to get killed before they ever had a turn.
There is nothing in the rules that tell you to do this, its just a common practice that's a result of pokemons basic fundamentals. In order to counteract this you need to change how the game works in a way that isnt too disruptive. Not a "dont shove more than 4 reds per cell"/"reds have to spectate" rule, but something to incentivise wardens to not cram reds.

I will leave this open for you to rework this point, I need something concrete, like your first point. Something actionable and can be clearly communicated to the wider playerbase. If you dont, I will create a poll just for the removal of teams.
 
There is nothing in the rules that tell you to do this, its just a common practice that's a result of pokemons basic fundamentals. In order to counteract this you need to change how the game works in a way that isnt too disruptive. Not a "dont shove more than 4 reds per cell"/"reds have to spectate" rule, but something to incentivise wardens to not cram reds.

I will leave this open for you to rework this point, I need something concrete, like your first point. Something actionable and can be clearly communicated to the wider playerbase. If you dont, I will create a poll just for the removal of teams.
Tbh I don't really know how to turn the 2nd point into something concrete, and the fact that it's already not in the rules and apparently it's just common practice means you can't really do anything except for the reds to yell ''warden don't do that'' in chat lol
 
Notice how pokemon day suggestions pop up more now because of the removal suggestion
 
"making teams is a pace killer"
- teams are the fairest way to do pokemon day, and without it, it practically turns into worse HG.

"putting reds into one space for teams"
- do YOU want to keep a notepad for every red that is on both teams? i dont fuckin think so. asking wardens to do that is never gonna work, and its gonna lead to MORE delays (which is what this whole suggestion is about im assuming)

best route is just to purge this outdated and very niche lr, since HG w/ no teaming is practically the same thing (but better!) its just a way for the LR recipient to have a little power trip, make sure they don't get killed (unless a blue screws up), and make sure that the next round is a failround without having the balls to go spy and backstab the warden as a freeday.

this is actually such a bad gamemode that we have to come up with hoops and extremely weird bandaid fixes to try and save it, when most people just hate the LR and think that it's just a "delay day" round. #purgepokemonday

edit: this isn't even mentioning the fact that 80% of deaths from pokemon day are from FF inside of team areas, which defeats it's own goddamn purpose (and accidently helps lessen delaying)
 
Notice how pokemon day suggestions pop up more now because of the removal suggestion
true man. We keep doing this thing were one person notices one thing, and then a bunch of people come up with half baked takes to try and "fix" the problem.

More often than not, the solution is to just not touch anything. JB is chasing its own tail trying to fix things like this.
 
Why are we making suggestions for games that are played once or twice a month?
 
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true man. We keep doing this thing were one person notices one thing, and then a bunch of people come up with half baked takes to try and "fix" the problem.

More often than not, the solution is to just not touch anything. JB is chasing its own tail trying to fix things like this.
i honestly sort of disagree. i don't have objective evidence but i feel like pokemon day has been having sort of a resurgence recently, and because its getting picked as an lr more it naturally its causing more conversations about it. it feels similar to when ff all day/mass trivia had suggestions about them when they were getting very popular too.
 
Point one I guess so. Just have Warden call up two Reds on their own. Not sure if it is a de jure rule that you need two trainers, but I suppose one trainer (The Warden) could be seen as potential favoritism. So I honestly wouldn't be opposed to allowing Warden the explicit permission to choose both Reds as an exception to usual favoritism rules.

Second point, nah there's no like need to define this. People usually just do that because you kind of need to for Pokemon Day. Per my understanding there is nothing as of now preventing you from doing this (within reason to avoid attempting to LR deny/force a failround).

Voting yes I suppose, but that's willing to change based on what others say.
 
1. I agree with the removal of the team requirement ONLY because have another guard pick a RED makes the picking situation slightly longer than it should but overall it would be pretty minor.
2. As stated by multiple people huh... yeah it's not an actual rule. It's mostly done by Wardens either trying to shorten the round artificially or are ignorant of what many players would do. Personally I try to keep in mind who has a tendency to murder their cellmates and make them go first.

Voting Yes as of now.

=*=

We could try to passively push the variation of PKMN day where after the first battle, the winner stays on and fights another "randomly" chosen RED until we're left with only 1 RED remaining..? I've seen this version play well enough. Or we could limit the max amount of players online for it, but that'd be adding yet another rule and quite frankly, hard to manage and enforce. Alternatively we could do nothing to change the current PKMN day ruling, seeing as like Mehgend said it's not that big of a deal and we're just chasing our own tails.

Another random idea is to just have the teams be class-based and on the RED side. But that'd just be another version of the Olden Days' Class War. So yeah, most likely no.
 
So wait, if I understand this correctly, you want to get rid of teams for like doubles? That's like THE best way to actually do pokemon day?? 1v1's go too slow, and doubles are more fun anyway, why would we remove this?
I hope I misunderstood it.
 
I think instead of removing and nitpicking little things about an LR we should enforce letting people make up their own rules to make those days interesting or at the very least much faster to do instead of taking 9 minutes to get through a day and then clamoring to get an LR out making it a failround or "unfair"
 
While i agree pokemon just being a snoozefest if pokemons are picked 1 by 1 it just is how it is. Protip: Be the KGOB Heavy and massacre them all.
 
So wait, if I understand this correctly, you want to get rid of teams for like doubles? That's like THE best way to actually do pokemon day?? 1v1's go too slow, and doubles are more fun anyway, why would we remove this?
I hope I misunderstood it.
The way i understand it is removing the splitting the entire red team into two groups. Because i have seen some wardens make two groups then the trainers pick from those two groups.
 
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The way i understand it is removing the splitting the entire red team into two groups. Because i have seen some wardens make two groups then the trainers pick from those two groups.
Really? I've never seen that happen... ever. If that's the case, I feel like if that happens and it ends up causing a failround for time, thats more the warden's fault than the game, so why bother removing it?
 
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Really? I've never seen that happen... ever. If that's the case, I feel like if that happens and it ends up causing a failround for time, thats more the warden's fault than the game, so why bother removing it?
I have seen it more during 2v2 days compared to 1v1 days.
 
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