Declined [JB] Add jb_bunker_v1b-1 (1 Viewer)

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hehe troll

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Right.
Second try.
So some time ago I suggested to add jb_bunker_v1a, a map of mine.
That poll got declined due to the map being poorly optimized, and having waaayy too many "edicts" (basically objects for you non-mappers)

However, I have good news.
With all of the minigames active and with 2 players on the server, the edict count is 1382!! Which is lower than 1450, which was what ;\ politely asked me to keep it under. (previously it was like 1850 or something ridiculous like that..)
I tried my best to optimize the heck out of the map.

The big changes compared to last time is the addition of two new minigames: Strafe Race and Pipe Game, plus a functioning trivia!!
.. also i prevented being able to cheat in a few creative ways.. you'll find out yourself...
Oh! Also, minigames are way more recognizable thanks to cool minigame text on the floor or walls.

So, enough yapping, the poll:
Should we add jb_bunker_v1b-1 to the Panda Jailbreak server?
 
NOOO!!!! The Map includes a sign that prohibits me from doing mass fortnite trivias... This Map Angers me!!!
 

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No.

Every playtest on this map was never fun.
Yeah sadly I did not enjoy the play test I attended and I do not find the map to be fit for how I enjoy JB

but if it gets added then so be it. I wouldn't be upset.
 
sure, i liked the last few renditions and the new trivia sounds enticing (i suggested a part of it) (that makes it a good trivia)
 
This is a low effort map with a bunch of issues, lots of decals, confusing layout, unfun overall, and a lot more. Currently in a VC with 6 ppl walking around this map and we can’t find a single positive thing to point out.

the ammo secret is complex for whatever reason, its faster to get the ammo from armory.

The train was removed, yet was replaced with an extremely long hallway with nothing but clutter inside.

deathrun entrance to armory is janky because of the spreed pad.

One of the only cool minigames seems to be blocked off behind a secret as well?


I fear this map will be added just to be bashed even more and a removal thread a day later.
 
This is a low effort map with a bunch of issues, lots of decals, confusing layout, unfun overall, and a lot more. Currently in a VC with 6 ppl walking around this map and we can’t find a single positive thing to point out.

the ammo secret is complex for whatever reason, its faster to get the ammo from armory.

The train was removed, yet was replaced with an extremely long hallway with nothing but clutter inside.

deathrun entrance to armory is janky because of the spreed pad.

One of the only cool minigames seems to be blocked off behind a secret as well?


I fear this map will be added just to be bashed even more and a removal thread a day later.
Too add on there's a ton of unnecessary rooms throughout the map that just look ugly, like the room full of crates that lead to the end secret area, overlook of obby, like calassic said the train hallway, etc. etc.

It makes the map large for no reason for a match that last ten minutes wed be wasting minutes to walk to a minigame.
 
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Too add on there's a ton of unnecessary rooms throughout the map that just look ugly, like the room full of crates that lead to the end secret area, overlook of obby, like calassic said the train hallway, etc. etc.

It makes the map large for no reason for a match that last ten minutes wed be wasting minutes to walk to a minigame.
It could be that I give rebellers too much room to escape in because I care about balance. Would you be happier if I were to remove all the rooms without a minigame? Or shrink down some areas?
Previously I got feedback that it all felt very cramped and claustrophobic, so I expanded the entire map, but maybe I overdid it-

this is how claustrophobic it was previously:
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