- Joined
- Jun 23, 2015
- Messages
- 280
Might get a little disagreed with but I think this needs to be discussed.
Let me start off with the most important, I personally think that VSH is good but there are areas where it can probably improve, there are many (or some if the Hale is experienced) maps which are too merc-sided and offers a low bare chance of the Hale actually winning, one of them is vsh_skyhigh_resort, let me explain why:
Jogging everyone's memory a little to remind them which map this is:
Why exactly is this map "not good"?
The reason is because everytime the Hale gets knocked back out of the map and falls down, he spawns in the center in the map, there are two things that can happen here:
1. He gets telefragged
2. Sticky bombed and loses like 3K HP.
Most of the time this cannot be countered because of the ridiculous amount of Pyros that tend to airblast the Hale outside of the teleporters range.
That's generally the biggest issue of that map.
I would also mention vsh_military_area because it's considered a "butcher the Hale" map, there are five places in that map that have large medpacks and large ammo packs, basically heaven for the Soldier mains.
That is essentially it, there are probably more maps but these are the widely known maps for hale butchery.
And off I go.
i mean it would also be good to reduce hale knockback but that would probably turn into a very controversial topic
Let me start off with the most important, I personally think that VSH is good but there are areas where it can probably improve, there are many (or some if the Hale is experienced) maps which are too merc-sided and offers a low bare chance of the Hale actually winning, one of them is vsh_skyhigh_resort, let me explain why:
Jogging everyone's memory a little to remind them which map this is:
The reason is because everytime the Hale gets knocked back out of the map and falls down, he spawns in the center in the map, there are two things that can happen here:
1. He gets telefragged
2. Sticky bombed and loses like 3K HP.
Most of the time this cannot be countered because of the ridiculous amount of Pyros that tend to airblast the Hale outside of the teleporters range.
That's generally the biggest issue of that map.
I would also mention vsh_military_area because it's considered a "butcher the Hale" map, there are five places in that map that have large medpacks and large ammo packs, basically heaven for the Soldier mains.
And off I go.
i mean it would also be good to reduce hale knockback but that would probably turn into a very controversial topic