Previous Rules:
A list of things that count as baiting:
Updated Rules (changes bold):
A list of things that count as baiting:
A list of things that count as baiting:
- Heavy spinning mini-gun when nobody is rebelling
- Sniper aiming their sights at a Prisoners
- Engineers building dispensers to block the REDs
- Guards standing and/or running above prisoners
- Guards firing weapons randomly
- Guards entering a red only area
- Being in a RED only area in a game actively in use
- A Guard entering a Prisoners Melee Range
- Pyros airblasting non-rebelling Prisoners
- A Guard entering a cell while Prisoners are still inside
- Sniper/Scout/Pyro throwing Jarate/Milk/Gas Pass at Prisoners
Updated Rules (changes bold):
A list of things that count as baiting:
- Heavy spinning mini-gun when nobody is rebelling.
- Sniper aiming their sights at non-rebelling Prisoners.
- Engineers building dispensers to block the REDs.
- Guards standing and/or running above prisoners while being in their melee range.
- Guards firing weapons and or projectiles randomly.
- Guards entering a red only area.
- Being in a RED only area in a game actively in use.
- A Guard entering a Prisoners Melee Range for over one second, and or repeatedly getting inside their melee range. (Exceptions include Hat Day).
- Pyros airblasting non-rebelling Prisoners (exceptions include when a rebeller is attacking the warden with their melee)
- A Guard entering a cell while Prisoners are still inside.
- Sniper/Scout/Pyro throwing Jarate/Milk/Gas Pass at non-rebelling Prisoners.
- Demoman placing Stickies (not including Sticky Jumper rounds) near non-rebelling prisoners, and or placing stickies to camp specific areas (i.e Warday), or to keep a red(s) in one area. Stickies must be activated within 20 seconds of being placed down (including Sticky Jumper rounds).