Heratade
Well-Known Member
- Joined
- Nov 16, 2015
- Messages
- 150
Hi!
I would like to suggest two new rules to Slender Fortress 2 which i find very important!
Camping at the exit
Well, if you know the gameplay in SF2: RED Team is playing against the boss and they must find a certain number of objects, like pages, gas cans, cables etc, to unlock the exit. If they manage to escape, they're winners. There are some players who refuse to help their team; they just simply wait at the exit from the very beginning and will escape when the gate opens. They're not helpful nor useful for the team, they just hope for easy win.
Spawncamp/Freekill
Maps such as noexit or lobbys have escape out right into PvP zone, where BLU can easily freekill and spawncamp them at once. REDs can't even escape from it because teammates might lock themselves with their bodys in one place. It only leaves RED Team angry and frustrated.
Both things should be prohibited.
Please, tell me what do you think about my suggestion.
I would like to suggest two new rules to Slender Fortress 2 which i find very important!
Camping at the exit
Well, if you know the gameplay in SF2: RED Team is playing against the boss and they must find a certain number of objects, like pages, gas cans, cables etc, to unlock the exit. If they manage to escape, they're winners. There are some players who refuse to help their team; they just simply wait at the exit from the very beginning and will escape when the gate opens. They're not helpful nor useful for the team, they just hope for easy win.
Spawncamp/Freekill
Maps such as noexit or lobbys have escape out right into PvP zone, where BLU can easily freekill and spawncamp them at once. REDs can't even escape from it because teammates might lock themselves with their bodys in one place. It only leaves RED Team angry and frustrated.
Both things should be prohibited.
Please, tell me what do you think about my suggestion.