TF2 Blog Team Fortress 2 Update Released (1 Viewer)

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs

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I just updated my server to this version and would like to note that all functionality that requires SteamIDs to authenticate a user will no longer work. VALVe has replaced them with UIDs which are unparseable by Sourcemod currently and we will have to see how this plays out. If I find a way to convert everything, I will submit my resources to Kevin so he can fix his servers too.
 
New SM devbranch includes a fix. Update to the latest Snapshot, Kevin.
 
It will still be a fucking pain in the ass since eventually we all will need to update our plugins.
 
oi, hopefully not
There is no point sticking to Steam2 since we now know VALVe will probably fuck us up real good when the Source2 port releases, all addons will stop working and I am not even sure if the SCRDS binary will remain even remotely the same. I have begun rewriting Sourcebans already.
 

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