Team Fortress 2 Update 28.08.2013 (1 Viewer)

Kevin

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Oct 4, 2012
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- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have
varying inputs and varying outputs. You
can complete a Chemistry Set by fulfilling all of its inputs, which will then
give you the items it has listed in its outputs.


- The in-game player status panel has been updated to
show an animated image of your character with their current loadout


- Can be
disabled in Advanced Options


- Added Romevision sharing: anyone playing Mann vs.
Machine on the same server with an owner of the Hardy Laurel can now opt-in to
Romevision


- Manage your
Romevision preference in the Advanced Options dialog


- Fixed a bug that would prevent Jarate and Mad Milk from
applying to all targets within range


- Fixed a bug that would cause the Marked For Death icon
to stay in the world after the owning player died


- Fixed a bug that would allow Spies to exploit the Kunai's
higher overheal limit


- Fixed a bug that prevented the Medigun's "Share
Power Ups" upgrade from working correctly in Mann vs. Machine mode


- Fixed a bug that would cause the last few characters of
text to be lost when copying text from input fields


- Fixed a client sv_cheats exploit related to the
commentary dialog


- Fixed a problem that would cause the shotgun shell
model to appear incorrectly third-person when using the Family Business


- Improved bot pathing behavior around ramps


- Bots can now reflect energy-based projectiles


- Fixed incorrect alpha in the backpack images for the
Valley Forge and the Founding Father


- The Foppish Physician and the Distinguished Rogue are
now paintable and are team-colored by default


- Added server log entries for jarate_attack and
milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper


- Fixed using an incorrect path for downloaded custom
player sounds


- Fixed duplicate support/mission icons in the Mann vs.
Machine HUD


- Don't allow players without admin access on the server
to use the various entity-creating commands to create point_servercommand
entities


- Updated cp_egypt_final


- Fixed players
building inside of Blu's first spawn


- Updated cp_manor_event


- Fixed players
building in rafters


- Updated cp_mountainlab


- Fixed clip
brush exploit above hallway leading toward final cap


- Fixed exploit
where players could be trapped in small space near final cap using teleporters


- Updated plr_hightower


- Added nobuild
to cliff bottom to prevent engineers building in the kill volume


- Updated the localization files
 
New crates got:
Crate 60 AKA Select Reserve Mann Co. Supply Crate:
The Disciplinary Action (Secondary Stats)
The Loose Cannon (Secondary Stats)
The Fan O'War
Pomson 6000 Strangifier
Strange Part: Taunt Kills
Crate 71:
The Battalion's Backup
The Hitman's Heatmaker
Bonk! Atomic Punch
Strange Part: Enemies Gibbed
Strange Part: Victory Time Kills
Strange Part: Robot Spy Kills
The Buccaneer's Bicorne
The Soviet Gentleman

New secondary stats tracked instead of kills:
Loose Cannon – Double Donks
Disciplinary Action – Teammates Whipped



Chemistry Set Language:
This item has a set of inputs that, once fulfilled, will reward you with what's listed in its outputs.
The following are the inputs that must be fulfilled.


The Points Scored Strange Part has custom weapon ranks:
  1. Strange – 15
  2. Ragged – 30
  3. Tacky – 50
  4. Secondhand – 75
  5. Odious – 100
  6. Garish – 135
  7. Comfortable – 175
  8. Dapper – 250
  9. Sharp – 375
  10. Fancy – 500
  11. Fancy Shmancy – 725
  12. Fashionable – 1000
  13. Glamorous – 1500
  14. Posh – 2000
  15. Fabulous – 2750
  16. Stunning – 4000
  17. Epic – 5500
  18. Legendary – 7500
  19. Australian – 10000
  20. Mann Co. Select – 15000
  21. Mannceaux Signature Collection – 25000
You will receive all of the following outputs once all of the inputs are fulfilled.
Strangifier - Used to add strange qualities to specific items
This Strangifier can be applied to a %s1. If the %s1 is Normal quality it will be upgraded to Strange quality.
Cosmetic Strangifier Recipe 1
Cosmetic Strangifier Recipe 1 Rare


HUD Changes:
anim_demo.jpg


Can be disabled in Advanced Settings
 
OMFG I WANT THE STRANGE LOOSE CANNON NOW, IT'S MY FUCKING FAVORITE WEAPON GRRRRRRRRRRR
 
In that pit where you die, there used to be a place where if you had the timing right, you could build a dispenser there (or a sentry). Well, now that spot is fixed and you can no longer build there.
 
What about the place where the scout can be under the wooden hut?
 
Ron' said:
In that pit where you die, there used to be a place where if you had the timing right, you could build a dispenser there (or a sentry). Well, now that spot is fixed and you can no longer build there.
What does this even matter, though?
Doesn't seem to me like you could get a lot of kills by sitting in a death pit. Unless the Sentry actally has an angle which could cause some devistation.
 
It wasn't useful at all, people just used to do those piles of people (red standing on blu and blu standin on red) while there's a dispenser in the pit.
 
People? It was my freaking idea! alberte
 
You know you weren't the first to find it, right?
 

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