Team Fortress 2 Update 19.02.2014 (1 Viewer)

Kevin

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips
 
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
Will that somehow fix the noise on the Dodgeball server?
 
You put something in the Skype group, I'd have guessed people read it, Ron did at least.
 
I would prefer a YouTube vid, as my TF2 demo replay is a little broken atm.
 
Found the issue.

The issue is caused by Valve and the plugin's method to block fire, at the moment the fastest fix is to disable all custom flamethrowers.

Oh well, I will work on a fix to disable all custom flamethrowers and disable pushing enemies via airblast.
 
Has been there since a few weeks and I made a fix which I have at hand since then (because I was bored and thought you might actually contact me).

Also it has nothing to do with either the airblast or that the dodgeball plugin suppresses attack1 in OnPlayerRunCmd. This happens on vanilla servers as well as on those without airblast. (I actually tested the latter).
 

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