Fennie
Guest
- Joined
- Apr 4, 2015
- Messages
- 389
I know some already talked about this, but I gathered a couple of facts on the subject:
- Too fast motivator
- Too small
- Super easy
- A lot of traps can be avoided
- Badly made traps (Blocks falling from the ceiling, choice wood blocks)
- Terrible design
- The torches on the wall are supposed to mark where the motivator is, but they are broken
- No speed path for the Hale what makes it possible to skip most of the first half of the map if someone rushes
- Some traps can be avoided, even when they are active (Spinning boxes in the water)
- No minigames
- Too fast motivator
- Too small
- Super easy
- A lot of traps can be avoided
- Badly made traps (Blocks falling from the ceiling, choice wood blocks)
- Terrible design
- The torches on the wall are supposed to mark where the motivator is, but they are broken
- No speed path for the Hale what makes it possible to skip most of the first half of the map if someone rushes
- Some traps can be avoided, even when they are active (Spinning boxes in the water)
- No minigames