#4 , #19, #29 & USA – Dodgeball:
• No stealing or attempting to steal / intercept rockets.
Only attempt to airblast the rocket after hearing the sentry activation noise, unless you absolutely have to save yourself from dying. This does not include standing still and airblasting when the rocket comes close or moving toward the rocket and then airblasting.
Examples of Stealing:
1. Going after and attempting to airblast every rocket even without having heard the sentry alert.
2. Reflecting the rocket in spite of being able to avoid it.
3. Positioning yourself badly and then repeatedly stealing the rocket when it comes toward you instead of moving.
Exceptions to this rule are:
1. It is allowed to "wall" (statue as a group).
2. It is allowed to protect AFK teammates or teammates otherwise limited in their ability to play due to RTD or similar cause.
3. Nukes are exempt from this rule and may be stolen at all times.
Additionally, going over to the enemy's side ("crossing") is a risk you choose to take. If you do not leave enough space for your enemy and they are forced to steal, it’s not their fault; it’s yours. When an enemy crosses to your side, keep in mind that this is not forbidden in itself and is something you have to accommodate for.
• No blocking; leave space for others.
What is considered as blocking includes:
1. Getting close to an enemy and immediately returning their rocket when it's not yours.
2. Not giving other players enough space to handle the rocket.
3. Hindering enemies' movement.
It is allowed to bodyblock players who can't airblast the rocket and have been orbiting for too long. Examples of this include players who rolled "Stripped to Melee" in RTD and had their weapon removed.
• No orbiting for too long
It is generally not allowed to delay for longer than a few seconds. An exception to this is getting into position for a circle or similar at the end of a round within reasonable time.
• No teamkilling
This is included in our general "no griefing" rule but is added here to make it absolutely clear.
Examples of teamkilling:
1. Suicide when the rocket is locked onto you, causing it to change targets without notice.
2. Intentionally causing your rocket to hit your teammates instead of you. This includes orbiting the rocket into them and positioning yourself behind teammates in a way that puts them at risk of death caused by your rocket.
• No intentional sniping
This is included in our general "no griefing" rule but is added here to make it absolutely clear.
Examples of intentional sniping:
1. Positioning yourself in a way that the rocket will always go into an enemy player.
2. Intentionally causing the rocket to hit them by dragging.
• No exploiting / abusing map features
This is already covered by our general ruleset §3b (Exploiting).
It is not allowed to position yourself in ways that cause delay / otherwise obstruct gameplay.
It is not allowed to abuse ledges or similar map features by airblasting the rocket into them (only applies to #4, #19 and #29).