I'm confused. You find it funny that I voted for removing something I want removing?I like how you ask Kevin for help but have a vote up
You need not see the humour in this, but I just liked how you asked Kevin for help while we are voting for itI'm confused. You find it funny that I voted for removing something I want removing?
I fail to see the humour in this
The "You have a vote up" confused me, if you'd have said "You have a poll" I would've understood what you meant.You need not see the humour in this, but I just liked how you asked Kevin for help while we are voting for it
Edit: Wait, how did you even understand "I like how you ask Kevin for help but we have a vote up" as "I like how you voted for something you want removed"? You just completely missed the part with Kevin?
I didn't actually write anyone specific had a vote up, so it should have made sense had you given it a thought. However, how you even tried to see any humour in it is beyond me.The "You have a vote up" confused me, if you'd have said "You have a poll" I would've understood what you meant.
After re-reading your first statement I realise I may have read it how I wanted to read it, whoops , either way, thanks for the brilliant insight on your view of the subject.I didn't actually anyone specific had a vote up, so it should have made sense had you given it a thought. However, how you even tried to see any humour in it is beyond me.
oh plsI agree, ban it. BFB is pretty much banned from all FF2 servers anyway, can't see why we would accept it.
@Kevin if you want any help with it, just contact me.
case 772: //Baby Face's Blaster
{
new Handle:itemOverride=PrepareItemHandle(item, _, _, "2 ; 1.25 ; 125 ; -25 ; 109 ; 0.5 ; 394 ; 0.85 ; 418 ; 1 ; 419 ; 1 ; 532 ; 0.5 ; 651 ; 0.5 ; 709 ; 1", true);
//2: +25% damage bonus
//125: -25 max health
//109: -50% health from packs on wearer
//394: 15% firing speed bonus (only needed for attribute 651)
//418: Build hype for faster speed
//419: Hype resets on jump
//532: Hype decays (after approx 2-4 seconds of not dealing damage)
//651: Fire rate increases as health decreases
//709: Weapon spread increases as health decreases
if(itemOverride!=INVALID_HANDLE)
{
item=itemOverride;
return Plugin_Changed;
}
}
Though it's a nice idea, I think completely removing the item from the gamemode would be a lot more beneficial.Tell me if this config works for you. This would drain the BFB's speed boost once a player stops dealing damage:
PHP:case 772: //Baby Face's Blaster { new Handle:itemOverride=PrepareItemHandle(item, _, _, "2 ; 1.25 ; 125 ; -25 ; 109 ; 0.5 ; 394 ; 0.85 ; 418 ; 1 ; 419 ; 1 ; 532 ; 0.5 ; 651 ; 0.5 ; 709 ; 1", true); //2: +25% damage bonus //125: -25 max health //109: -50% health from packs on wearer //394: 15% firing speed bonus (only needed for attribute 651) //418: Build hype for faster speed //419: Hype resets on jump //532: Hype decays (after approx 2-4 seconds of not dealing damage) //651: Fire rate increases as health decreases //709: Weapon spread increases as health decreases if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } }
Done, I realised I made it so voters couldn't change their vote but sure. Its up there if need be.Could we add that other thing Shadow suggested to the poll if it works?