CutePyro0
Banned
- Joined
- Aug 19, 2024
- Messages
- 274
I have seen plenty of discussion over the blue team having crits while the warden is alive, some people like the idea and some people do not like the idea.
from observations it seems the main points for and agaisn't the crits seem to be the following:
PRO
This feels like the typical random crit argument that we come to love and hate in casual TF2 however would people prefer something different while playing as guards?
Maybe we should remove guaranteed crits from blue and leave it to faith just like casual?
This suggestion has been made many times but usually leads to compromises being made such as
Maybe make the guards only have mini-crits unless its the melee then they get full crits?
I'm not sure if this is even possible to work like this at all
What does everyone think?
from observations it seems the main points for and agaisn't the crits seem to be the following:
PRO
- Fast and simple 1 shot killing any rebels
- I like them
- Crits while on blue makes me unhappy when I kill
- makes killing rebels too easy guards shouldn't have crits
This feels like the typical random crit argument that we come to love and hate in casual TF2 however would people prefer something different while playing as guards?
Maybe we should remove guaranteed crits from blue and leave it to faith just like casual?
This suggestion has been made many times but usually leads to compromises being made such as
Maybe make the guards only have mini-crits unless its the melee then they get full crits?
I'm not sure if this is even possible to work like this at all
What does everyone think?
