"character"
{
"name" "Chuck Norris"
"class" "6"
"model" "models/freak_fortress_2/chuck_norris/chuck_norris.mdl"
"ragedamage" "3200"
"health_formula" "(((500+n)*n)^1.04)+2046"
"sound_block_vo" "1"
"maxspeed" "400"
"description_en" "Good game guys, it's over.\nOne does not simply fight Chuck Norris and get away with it\n \nPush the earth away from you by pressing Alt-fire, looking up and releasing.\n \nPull it towards you by crouching and looking down.\n \nPress RELOAD to gain sentry immunity & increase your fists strength when RAGE is at 50% or above (30 second cooldown between uses)\nCall medic (or taunt) to use your revolver when RAGE meter is full."
"weapon1"
{
"name" "tf_weapon_fists"
"index" "5"
"attributes" "176 ; 1 ; 269 ; 1 ; 309 ; 1 ; 402 ; 1"
"show" "1"
}
// Charge Stuff
"ability1"
{
"name" "dynamic_weighdown"
// slot is ignored
"arg1" "0" // 1 = disabled by default (can only be re-enabled in code)
"arg2" "0" // number of uses. set to 0 to be infinite.
"arg3" "1.0" // the hale's normal gravity. this will practically always be 1.0
// strings
"arg19" "You have pulled the Earth towards you!"
"plugin_name" "ff2_dynamic_defaults"
}
"ability2"
{
"name" "dynamic_jump"
// slot is ignored.
"arg1" "1.5" // charge time, same as charge_bravejump
"arg2" "5.0" // cooldown, same as charge_bravejump
"arg3" "0" // 1 = disabled by default (can only be re-enabled in code)
"arg4" "0" // number of uses. set to 0 to be infinite.
"arg5" "3.0" // cooldown before first use
"arg6" "100.0" // minimum damage before super duper jump
"arg7" "0" // 1 = use new jump
"arg8" "1.4" // jump intensity multiplier. unlike charge_bravejump, this works for oldjump too
"arg9" "0" // 1 = use RELOAD instead of ALT-FIRE
"arg10" "0" // 1 = don't affect weighdown's cooldown
// HUD strings
"arg17" "Push the Earth with even more brute force! Hold ALT-FIRE, look up, & release!" // super duper jump message
"arg18" "%.1f seconds remain before Chuck can do another pushup." // cooldown message
"arg19" "Chuck's ready for another pushup. %.0f percent charged.\nHold ALT-FIRE, look up, and release." // charge message
"plugin_name" "ff2_dynamic_defaults"
}
// RAGE Stuff
"ability3"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_new_weapon"
"arg1" "tf_weapon_revolver"
"arg2" "161"
"arg3" "37 ; 0 ; 5 ; 3.5 ; 51 ; 1 ; 106 ; 0 ; 137 ; 10.01 ; 176 ; 1 ; 266 ; 9 ; 309 ; 1 ; 402 ; 1"
"arg4" "0"
"arg5" "6"
"arg6" "1"
"plugin_name" "special_noanims"
}
// DOT Stuff
"ability5"
{
"name" "dot_base" // all drain-over-time rages must have this ability. manages timing, etc. for all of a hale's DOT's (yes, can be multiple!)
"arg1" "50" // minimum rage to activate
"arg2" "0.7" // rage % drain per 100ms
"arg3" "0.0" // rage penalty for entry
"arg4" "0.0" // rage penalty for ending it manually
"arg5" "freak_fortress_2/chuck_norris/ohreally.mp3" // sound to play when entering rage
"arg6" "freak_fortress_2/chuck_norris/gimmeabreak.mp3" // sound to play when exiting rage
"arg11" "72 ; 28" // conditions to add during DOT, format like weapon attributes. i.e. 3 ; 23 ; 47 [strict space-semicolon-space between each condition, max 10]
"arg12" "0" // if this is 1, it won't show the helpful reload overlay message. probably should only use this if your boss needs overlays elsewhere.
"arg13" "30.0" // cooldown duration in seconds
"arg14" "0" // activated by RELOAD
"plugin_name" "drain_over_time"
}
"ability6"
{
"name" "dot_weapon_swap"
"arg1" "tf_weapon_fists" // new weapon: name
"arg2" "5" // new weapon: index
"arg3" "264 ; 4 ; 396 ; 0.5 ; 68 ; 2 ; 2 ; 3.1 ; 137 ; 100 ; 176 ; 1 ; 269 ; 1 ; 309 ; 1 ; 402 ; 1 ; 408 ; 1" // new weapon: attributes
"arg4" "1" // visibility for new weapon
"arg5" "tf_weapon_fists" // old weapon: name
"arg6" "5" // old weapon: index
"arg7" "68 ; 2 ; 2 ; 3.1 ; 176 ; 1 ; 269 ; 1 ; 309 ; 1 ; 402 ; 1" // old weapon: attributes --
"arg8" "1" // visibility for old weapon
"plugin_name" "public_dots"
}
"ability7"
{
"name" "dot_sentry_knockback_immunity"
// no args. if this is set, the boss is sentry knockback immune during the DOT rage.
"plugin_name" "public_dots"
}
"sound_begin"
{
"1" "freak_fortress_2/chuck_norris/chucknorris.mp3"
}
"sound_win"
{
"1" "freak_fortress_2/chuck_norris\nicemeetingyou.mp3"
"2" "freak_fortress_2/chuck_norris/goodtime.mp3"
}
"sound_lastman"
{
"1" "freak_fortress_2/chuck_norris/workwithdogs.mp3"
"2" "freak_fortress_2/chuck_norris/callitanight.mp3"
}
"sound_death"
{
"1" "freak_fortress_2/chuck_norris/badthings.mp3"
"2" "freak_fortress_2/chuck_norris/gimmeabreak.mp3"
}
"sound_kill_sniper"
{
"1" "freak_fortress_2/chuck_norris/focusyoureyes.mp3"
}
"sound_kill_spy"
{
"1" "freak_fortress_2/chuck_norris/whatwereyoudoing.mp3"
}
"sound_kill_pyro"
{
"1" "freak_fortress_2/chuck_norris/catgotyourtongue.mp3"
}
"sound_kill_heavy"
{
"1" "freak_fortress_2/chuck_norris/workalone.mp3"
}
"sound_kill_scout"
{
"1" "freak_fortress_2/chuck_norris/youreout.mp3"
}
"sound_kill_medic"
{
"1" "freak_fortress_2/chuck_norris/ohreally.mp3"
}
"sound_kill_buildable"
{
"1" "freak_fortress_2/chuck_norris/bozo.mp3"
}
"sound_kspree"
{
"1" "freak_fortress_2/chuck_norris/hahahaha.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2/chuck_norris/ccr_fs.mp3"
"time1" "138"
}
"sound_ability"
{
"1" "freak_fortress_2/chuck_norris/likemygun.mp3"
"2" "freak_fortress_2/chuck_norris/blowurhead.mp3"
"3" "freak_fortress_2/chuck_norris/hahahaha.mp3"
"slot3" "1"
}
"sound_precache"
{
"1" "freak_fortress_2/chuck_norris/ccr_fs.mp3"
}
"mod_download"
{
"1" "models/freak_fortress_2/chuck_norris/chuck_norris"
}
"mat_download"
{
"1" "materials/freak_fortress_2/chuck_norris/chuck"
}
"download"
{
"1" "sound/freak_fortress_2/chuck_norris/bozo.mp3"
"2" "sound/freak_fortress_2/chuck_norris/chucknorris.mp3"
"3" "sound/freak_fortress_2/chuck_norris/focusyoureyes.mp3"
"4" "sound/freak_fortress_2/chuck_norris/gimmeabreak.mp3"
"5" "sound/freak_fortress_2/chuck_norris/goodtime.mp3"
"6" "sound/freak_fortress_2/chuck_norris/likemygun.mp3"
"7" "sound/freak_fortress_2/chuck_norris\nicemeetingyou.mp3"
"8" "sound/freak_fortress_2/chuck_norris/ohreally.mp3"
"9" "sound/freak_fortress_2/chuck_norris/whatwereyoudoing.mp3"
"10" "sound/freak_fortress_2/chuck_norris/workalone.mp3"
"11" "sound/freak_fortress_2/chuck_norris/youreout.mp3"
"12" "sound/freak_fortress_2/chuck_norris/badthings.mp3"
"13" "sound/freak_fortress_2/chuck_norris/blowurhead.mp3"
"14" "sound/freak_fortress_2/chuck_norris/workwithdogs.mp3"
"15" "sound/freak_fortress_2/chuck_norris/callitanight.mp3"
"16" "sound/freak_fortress_2/chuck_norris/catgotyourtongue.mp3"
"17" "sound/freak_fortress_2/chuck_norris/hahahaha.mp3"
"18" "sound/freak_fortress_2/chuck_norris/ccr_fs.mp3"
"19" "materials/freak_fortress_2/chuck_norris/chuck_lightwarp.vtf"
"20" "materials/freak_fortress_2/chuck_norris/jack_lightwarp.vtf"
"21" "materials/freak_fortress_2/chuck_norris/phong.vtf"
"22" "models/freak_fortress_2/chuck_norris/chuck_norris.phy"
}
}