TBotV63
Well-Known Member
- Joined
- May 29, 2016
- Messages
- 765
#4 & #19 – Dodgeball:
It is however allowed to wall (statue as a group).
- No rocket stealing or attempting to steal rockets. Only blast it when you get the sentry noise, unless you absolutely have to save yourself from dying. This does not include standing still and when it gets close blasting it. Additionally, going over to the enemy side is an own risk you choose to take. If you do not leave your enemy enough space and they have to steal, it’s not their fault; it’s yours. When an enemy gets to your side, keep in mind that this is not forbidden in itself and is something you have to accommodate for. Nukes are exempt from this rule and may be stolen at all times.
- No blocking; leave space for others. What is defined as blocking includes:
- Getting close to an enemy and blasting the rocket right after they blast.
- Not giving other players enough space to handle the rocket.
- Hindering enemies' movement.
- No orbiting for too long
- No suiciding when the rocket is locked onto you. This is included in our general "no griefing" rule but is added here to make it absolutely clear.
I've highlighted my suggested modifications.
Now for the reasoning:
- I merely clarified what was already being done in practice here.
- So, the original list was
- Getting too close to an enemy and blasting the rocket right when they blast.
- Standing right behind an enemy and blasting the rocket right when they blast.
- Not giving your teammates or your enemies enough space and getting up close all the time.
I didn't change a whole lot on the first one. I merely removed the "too", as it's subjective and another point to nitpick at. The kind of behavious described is not allowed at any range.
The second one is merely a more specific case of the first in my eyes, so I dropped it.
The third one is just a tad more specific about what enough space is.
The last one is mostly about bodyblocking. As a nice sideeffect it also makes more obvious why airblasting enemies after an update is considered blocking. - For the last one I merely reworded it to not assume a player's intent while suiciding but forbid it period. I also removed the "cotinuously", as suiciding once should be enough to prompt a warning. It is griefing after all, and suiciding usually isn't an accident. I don't think it has to be considered continuous to be of relevance.