Ian
Well-Known Member
- Joined
- Jan 3, 2020
- Messages
- 760
Howdy, I know a lot of maps are already up for removal, but I had a few more I wanted to hold a vote on to gauge community opinions. I have listed mostly the cons of many of these maps, if you have reasons you'd like to keep them feel free to put them out there.
1. Reverting jb_alkatraz_rebuilt_v1 to jb_alkatraz_final, or changing it in stripper. Why do I want it reverted?
Note: in stripper a couple of issues can be fixed but not all of them.
2. Remove jb_opst_hq_v4 (Message me if you want the bsp for it, it is not on gamebanana.)
Remove jb_famouz_2_final_fixed.
Remember that if you have reasons you think outweigh the negatives to speak them, or an alternative.
Poll Closes in 2 weeks.
1. Reverting jb_alkatraz_rebuilt_v1 to jb_alkatraz_final, or changing it in stripper. Why do I want it reverted?
- Nazi Deathrun Trap
- A good alternative in the old version which was considered completed by map creator
- Poor execution of changes
- The primary flavor secret is broken on the new version
- Discontinued support on the new version means many problems will not be fixed
- The old version feels more complete/polished, and has much less bugs.
Note: in stripper a couple of issues can be fixed but not all of them.
2. Remove jb_opst_hq_v4 (Message me if you want the bsp for it, it is not on gamebanana.)
- This map is unbalanced in how open it is, being that we have blue crits (no falloff)
- This maps minigames typically are too long, often leading to an entire round being spent in an obstacle course that rebellers cannot reach the blue control room of, and last request being given from in the minigame.
- This map's ammo spots are generally lacking, and counterintuitive, with a small number of accessible ones for reds to access.
- This map has been consistently extremely unpopular among players, and consistently gets voted off of via rock the vote. I have nominated this map first so that it get voted, and it has had a successful RTV and map change placed by other players than myself 6/6 of the times I recorded.
- Rebelling is extremely limited not just by few ammo spots, but also by long minigames with blue only doors and teleporters.
Remove jb_famouz_2_final_fixed.
- Unlike the first version of this map the map lacks many elements that distinguish the map from other maps such as it's minigames, or secrets. (aside from the bank.)
- While innovative on release, the map no longer feels unique as our maps have progressively been at higher standards
- This map is very much a hallway simulator with long halls having very little to break them up other than the single ladder and mop bucket by the hallway to bank. Volcano is different by having its hallways turn to give cover, and also having props to break up the map.
- When compared to other hallway maps in our rotation such as volcano, this map's minigames do not hold up to them in the slightest, most times I have played this map, few games are played: Crush game due to proximity to cells, Obby due to it's proximity, and better design than the rest of the games, and then there is the occasional round where any of the other cookiecutter games such as fallgame, bhop, or jeopardy are played.
Remember that if you have reasons you think outweigh the negatives to speak them, or an alternative.
Poll Closes in 2 weeks.