Pending [JB] Two LR ideas (1 Viewer)

Add this LRs?


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Not a fan of Grappling Hooks, but at least that would be fun and chaotic.

I don't think you guys truly fathom how awful Underwater Day would be in practice.
Do you really want everyone to move sub-Heavy speeds while being floaty, easy to hit targets, given blus have crits?
Not to mention the pragmatics of several minigames being broken.

Being inventive is great, forcing innovation is not.
it also already exists on blackwonder (or did back when i used to play there) and lemme tell you it does indeed suck lol
 
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games ruined by underwater day: climb, obby, freight frenzy, arena (pyrosharks), crush game (too slow on faster speeds), sweeper, awp dodge (too slow to escape), boss fight (slow and floating around), danger below, karts, prophunt, etc

just doesnt seem fun having every hop jb game ruined besides like bowling and bk or knife pit due to being too slow or being able to just float around.
please keep this in mind while voting, everyone is slow asf some weapons straight up dont work 90% of games dont work out, etc etc

also grappling hook day should be like market garden where its everyone for themself
 
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also grappling hook day should be like market garden where its everyone for themself
I disagree with this because every other FFA LR puts all players on an equal playing field with the same exact loadout. (I don't think that everyone has the exact same speed with RRD, but the difference would be negligible if they even exist)

Grappling hooks wouldn't give everyone the same loud out, whereas HHH, RRD, and market garden all have completely the same everything. Grappling hook and underwater feels more akin to RTD day where the players just have a bonus that'll make the regular game wackier

Also in general FFA LRs kinda suck but thats just my opinion ;)
 
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