Broski
Well-Known Member
- Joined
- Dec 2, 2014
- Messages
- 206
Baiting/New Possible rules
One thing I have seen is people getting confused to what Baiting actually is!
Baiting is when a red does certain things to otherwise provoke a red, If someone is baiting usually the red who was baited may hit the bater once without rebelling, Here is a list of a blue Baiting.
Using weapons without reason I.E Randomly Shooting/Swinging your melee near reds Without reason
Walking into a reds melee range, or not moving away from a red walking to a destination (If a red makes a detour into a blus melee range this is not baiting)
If a blu remains in a reds melee range the red may continue to attack the blu until they either die or move out of range.
Throwing Jarate/Mad Milk over reds, any red covered with Jarate/mad milk may persue the player who threw it until the effect wears off, if they do not continue following the order before the bait they are rebelling.
Heavies spinning their Miniguns and Snipers Scoping on reds, it is hard to tell if a Sniper is scoping on you as you cannot see his dot, but if a Warden sees a blue sniper dot anywhere on a reds body he may ask the sniper to stop, and give the red permission to attack him once.
Pyros airblasting, Airblasts can be a useful defense against a red rebel but a pyro could possibly airblast a red into a dangerous situation, randomly airblasting a red is baiting and all caught in the airblast may attack, or the warden may give permission to one red to attack for all caught in the blast.
If a blu Lethal Taunts for example A blu heavy using the "Pootis Pow" Scout using the "Outta the Park" near a red sees the lethal taunt they may attack the blu doing the taunt
A blue entering a red only area
Usually the minigames on the map being played, the game is only considered a red only area if the game is being played, for example when the reds are in Obby, Obby then becomes a red only area, if a blue enters this area they are baiting and a red may attack the blue until he has left the area or is dead
Sticky baiting is a fairly obvious one.
A demoman placing stickys anywhere in the map, usually near cells before they open, if a demoman puts stickys outside a cell before they open he must detonate them before the round continues if not he shall be slain, but if a demoman is placing stickys during a game it is baiting and a red may attack him until he is dead or has detonated his stickys
A scout launching a sandman/wrap assassin projectile, if the projectile hits a red he may hit the blue.
A blue entering cells at the start of the round, if a blue is caught by a red whilst in a cell the red may attack until the blue is dead or until he leaves the cell.
A heavy using Mittens to make reds laugh, the red hit may attack the blu once
A blu body blocking reds
A blu cannot bait a freeday, and there is no baiting during a "Freeday for all"
As there is no baiting during a freeday for all if a pyro continues to airblast reds after being asked to stop it can be considered freehitting and the red may defend himself, this applies to all form of baiting
If a blu has baited he must take his punishment and not try to run from the red allowed to attack, if the blu runs it delays the round and he may be slain as a result, the blu may not run into a blu only area when a red is about to attack for baiting
Freekilling/Hitting
Freekilling is when a Blu Kills a red without reason freehitting, Hitting a red without reason,
If a red is freehit he may hit the blue back to defend himself, similar fashion to being baited, Should a blu Freekill the red killed is to be respawned and a warning issued to the blu, if they continue you slay the blu and respawn the red, if it happens again you BluBan the offender for a time according to the severity of the Freekill from killing 1, to mass freekilling.
Here are a few examples of Freekilling:
Killing a red following orders and not rebelling.
During a "Freeday for all" Killing a red who has not yet rebelled
Using a minigame to kill reds when the minigame should not be in use (During a freeday it is not a freekill if a red requests to play the game)
If a Warden Enables friendly fire allowing reds to kill each other
Some maps may have a button that activates FF a blue pressing this button is also counted as freekilling
Rebelling
Thought I'd cover rebelling this will be short, Rebelling is when a red Causes Damage to a blu
ignores the wardens orders
Fails to meet wardens requests I.E Warden gives reds 5 seconds to run to yellow line and a red fails to get there in 5 seconds
And entering Blue only Areas
New Possible rules
As due to the plugin if a warden is killed a blu may become the warden by typing !w into chat, The current rule is if the warden is killed it is a freeday, after a certain amount of time the warden will lock, meaning the !w command will not make a blu warden, the new rule I suggest is if a blu does !w in time and becomes warden the round continues, but reds do not have to follow the previous wardens rule unless the new warden says "Previous wardens orders apply" meaning the last order given before the last warden died should continue until th enew warden issues more orders, this rule prevents continuous freedays.
When a red is granted an LR all freedays must kill themselves, this prevents delaying rounds as after an LR a new round should start.
A blue may not camp in blu only areas to stay safe from reds for example
If a red rebels a blu may not sit in armoury and wait for the red to break in.
Blus are also forbidden from camping in the blu zones of minigames, Also a blu may not camp in the infirmiry/medic room
Should the rebel mark be removed:
If the rebel mark is removed a Blu may only kill a rebel if the blu saw the red rebel.
They can not use the killfeed to identify a rebel they have to actually see them rebel, or be told by another blu that a red is rebelling by calling a KOS on the red in question, is a Blu is killed by a red and no other blu witnessed this a red could possibly continue on with a round unnoticed until he is caught rebelling.
An already known rule but we need to touch up on it
Ghosting: Ghosting is when a dead player tells a living player that either
A red has Ammo
A red is rebelling
The location of a Red/Blu hiding somewhere
Telling a blu who killed them.
The only time Ghosting is acceptable is if a red is not Actively rebelling I.E Sitting in a corner doing nothing
Randomly running around the map and delaying.
All Blu must actively participate as a guard
A blu is no help to his team if they are running around the map and doing nothing.
All blus must do what the warden asks and must stay in the wardens general area, a blue is not helping the team if the warden is in death run and the blu is running around the obsticle course, the only time a blu can leave the group is if the warden knows about a rebel and asks a blu (Usually a scout) to go deal with it.
Also randomly pressing buttons during minigames that interfere with the game is not participating and could lead to freekills. A blu may only press buttons with the wardens permission.
Im very tired and I cant remember many more possible rules, if I do I will edit the post and put them in, But I do hope this helps out and maybe at least some rules are implemented I would mainly ask the JB admins to take note more than anyone else.
EDIT: Vent Camping, Neither a Blu or Red can Camp in a Vent, A blu may only enter the vent to go after a red or to use the short cut in a map, but no team may sit in there for an extended period of time.
And finally, thank you for reading!
One thing I have seen is people getting confused to what Baiting actually is!
Baiting is when a red does certain things to otherwise provoke a red, If someone is baiting usually the red who was baited may hit the bater once without rebelling, Here is a list of a blue Baiting.
Using weapons without reason I.E Randomly Shooting/Swinging your melee near reds Without reason
Walking into a reds melee range, or not moving away from a red walking to a destination (If a red makes a detour into a blus melee range this is not baiting)
If a blu remains in a reds melee range the red may continue to attack the blu until they either die or move out of range.
Throwing Jarate/Mad Milk over reds, any red covered with Jarate/mad milk may persue the player who threw it until the effect wears off, if they do not continue following the order before the bait they are rebelling.
Heavies spinning their Miniguns and Snipers Scoping on reds, it is hard to tell if a Sniper is scoping on you as you cannot see his dot, but if a Warden sees a blue sniper dot anywhere on a reds body he may ask the sniper to stop, and give the red permission to attack him once.
Pyros airblasting, Airblasts can be a useful defense against a red rebel but a pyro could possibly airblast a red into a dangerous situation, randomly airblasting a red is baiting and all caught in the airblast may attack, or the warden may give permission to one red to attack for all caught in the blast.
If a blu Lethal Taunts for example A blu heavy using the "Pootis Pow" Scout using the "Outta the Park" near a red sees the lethal taunt they may attack the blu doing the taunt
A blue entering a red only area
Usually the minigames on the map being played, the game is only considered a red only area if the game is being played, for example when the reds are in Obby, Obby then becomes a red only area, if a blue enters this area they are baiting and a red may attack the blue until he has left the area or is dead
Sticky baiting is a fairly obvious one.
A demoman placing stickys anywhere in the map, usually near cells before they open, if a demoman puts stickys outside a cell before they open he must detonate them before the round continues if not he shall be slain, but if a demoman is placing stickys during a game it is baiting and a red may attack him until he is dead or has detonated his stickys
A scout launching a sandman/wrap assassin projectile, if the projectile hits a red he may hit the blue.
A blue entering cells at the start of the round, if a blue is caught by a red whilst in a cell the red may attack until the blue is dead or until he leaves the cell.
A heavy using Mittens to make reds laugh, the red hit may attack the blu once
A blu body blocking reds
A blu cannot bait a freeday, and there is no baiting during a "Freeday for all"
As there is no baiting during a freeday for all if a pyro continues to airblast reds after being asked to stop it can be considered freehitting and the red may defend himself, this applies to all form of baiting
If a blu has baited he must take his punishment and not try to run from the red allowed to attack, if the blu runs it delays the round and he may be slain as a result, the blu may not run into a blu only area when a red is about to attack for baiting
Freekilling/Hitting
Freekilling is when a Blu Kills a red without reason freehitting, Hitting a red without reason,
If a red is freehit he may hit the blue back to defend himself, similar fashion to being baited, Should a blu Freekill the red killed is to be respawned and a warning issued to the blu, if they continue you slay the blu and respawn the red, if it happens again you BluBan the offender for a time according to the severity of the Freekill from killing 1, to mass freekilling.
Here are a few examples of Freekilling:
Killing a red following orders and not rebelling.
During a "Freeday for all" Killing a red who has not yet rebelled
Using a minigame to kill reds when the minigame should not be in use (During a freeday it is not a freekill if a red requests to play the game)
If a Warden Enables friendly fire allowing reds to kill each other
Some maps may have a button that activates FF a blue pressing this button is also counted as freekilling
Rebelling
Thought I'd cover rebelling this will be short, Rebelling is when a red Causes Damage to a blu
ignores the wardens orders
Fails to meet wardens requests I.E Warden gives reds 5 seconds to run to yellow line and a red fails to get there in 5 seconds
And entering Blue only Areas
New Possible rules
As due to the plugin if a warden is killed a blu may become the warden by typing !w into chat, The current rule is if the warden is killed it is a freeday, after a certain amount of time the warden will lock, meaning the !w command will not make a blu warden, the new rule I suggest is if a blu does !w in time and becomes warden the round continues, but reds do not have to follow the previous wardens rule unless the new warden says "Previous wardens orders apply" meaning the last order given before the last warden died should continue until th enew warden issues more orders, this rule prevents continuous freedays.
When a red is granted an LR all freedays must kill themselves, this prevents delaying rounds as after an LR a new round should start.
A blue may not camp in blu only areas to stay safe from reds for example
If a red rebels a blu may not sit in armoury and wait for the red to break in.
Blus are also forbidden from camping in the blu zones of minigames, Also a blu may not camp in the infirmiry/medic room
Should the rebel mark be removed:
If the rebel mark is removed a Blu may only kill a rebel if the blu saw the red rebel.
They can not use the killfeed to identify a rebel they have to actually see them rebel, or be told by another blu that a red is rebelling by calling a KOS on the red in question, is a Blu is killed by a red and no other blu witnessed this a red could possibly continue on with a round unnoticed until he is caught rebelling.
An already known rule but we need to touch up on it
Ghosting: Ghosting is when a dead player tells a living player that either
A red has Ammo
A red is rebelling
The location of a Red/Blu hiding somewhere
Telling a blu who killed them.
The only time Ghosting is acceptable is if a red is not Actively rebelling I.E Sitting in a corner doing nothing
Randomly running around the map and delaying.
All Blu must actively participate as a guard
A blu is no help to his team if they are running around the map and doing nothing.
All blus must do what the warden asks and must stay in the wardens general area, a blue is not helping the team if the warden is in death run and the blu is running around the obsticle course, the only time a blu can leave the group is if the warden knows about a rebel and asks a blu (Usually a scout) to go deal with it.
Also randomly pressing buttons during minigames that interfere with the game is not participating and could lead to freekills. A blu may only press buttons with the wardens permission.
Im very tired and I cant remember many more possible rules, if I do I will edit the post and put them in, But I do hope this helps out and maybe at least some rules are implemented I would mainly ask the JB admins to take note more than anyone else.
EDIT: Vent Camping, Neither a Blu or Red can Camp in a Vent, A blu may only enter the vent to go after a red or to use the short cut in a map, but no team may sit in there for an extended period of time.
And finally, thank you for reading!
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