Declined [JB] Remove Pokémon day (1 Viewer)

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hehe troll

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okay.
i know im not the first one to say, pokemon day sucks
hear me out! i have a few things to say

PRO REMOVAL ARGUMENT 1:
"It is unfair for any other class than heavy, demo or soldier."

I heard this argument be used in the Discord server, and i couldn't agree more.
it is just unfair class combinations 70% of the time, if you're a scout and get put up against a heavy, welp you might as well killbind.

it's like putting ratata to a fucking bibly accurate angel bc that's just a guaranteed loss


PRO REMOVAL ARGUMENT 2:
"It boils down to just complicated hg, even with teams."

I (a demoknight player) have never really liked the concept of pokémon day.
I mean, do you know a single pokemon day that doesn't end up exactly like hg? with 1 person remaining?
even when it's "with teams" every member of the team just ends up dying anyway because who the f*** can actually seperate "team member" from "enemy" in the heat of the battle!?
the average guard sure can't distinguish between them and i have never seen more than 1 person come out from "team"ed pokémon day


PRO REMOVAL ARGUMENT 3:
"It usually ends up in a failround anyway."

Be honest with me here, if you're warden, 4 guards (totalling 5 blues) and 23 reds, how on earth are you going to give LR within those 10 minutes, even with all the reds delaying and running away?
i have rarely seen a succesful pokémon day, and always a majority of the server is saying "nooo why pokémon day bro why?" and hate on the person that picked that lr


NON REMOVAL ARGUMENT:
"It's fun; it's a different take on how hunger games plays out, and you fight each other one by one instead of everyone for themselves!"

while i agree that it is more fun to fight someone 1 v 1, as i said earlier, 70% of the time it's just an unfair class combination because the "trainers" doesn't know who is what class before calling them up...
... and then waiting the rest of the round only for it to be a failround. is that really that fun?
you might as well just pick hg, where it's at least somewhat fast and there's several fights happening at the same time instead of only just being limited to one fight, turning off ff, "yeah okay leagueoflegendsmaster69 come up... and then xx_moneymaker_urmom fight them", "ohh warden you have to turn on ff!", "oh yeah my bad... let's see... !wmenj oops i mistyped !wmenu", "FF has been turned on!", fight fight delay delay oops we took 2 minutes with a single fight okay yeah now one is dead..., okay yeah disable ff and rinse and repeat. it's stupid! with hg you have ff enabled for the entire day! i

(tl:dr kind of derailed into me comparing it to hg, which is basically the same but with less hassle)


i hope you can see where im coming from, and agree with me!
 
This game suffers majorly from bad warden syndrome, it can be such a slog to play through and even experienced blues groan when they're picked to run it
thanks, this is a very good fourth pro removal argument + proof it should be removed
 
I don’t think Pokémon Day should be removed. some fights are unfair, but it’s still possible to win I’ve beaten Heavies and Skullcutter Demos as Engineer and even as boston basher scout multiple times. You just gotta play smart. (Skill diff lmfao)

Also, HG ends in failrounds too, since reds can easily get ammo and run around forever. At least Pokémon Day has some structure and fun 1v1s. I enjoy it every now and then. No need to remove it completely in my opinion. (also if your really a crybaby about unfair 1v1’s and your a little boo bo baby go skullcutter demo or heavy)
 
PRO REMOVAL ARGUMENT 1:
"It is unfair for any other class than heavy, demo or soldier."
Yeah, and those classes are less likely to win every other game mode due to their slow speed.
Also this is the same with HG. I don't see a problem with either.


PRO REMOVAL ARGUMENT 2:
"It boils down to just complicated hg, even with teams."
ok? why is that a bad thing? bench hopping on district is just a VERY overly complicated obby. Why not ban that?

Also, in HG you are very likely to get absolutely mogged by a gang of medics or a demoknight camping medic. You simply don't have that problem in Pokemon since its a simple 1v1. It literally gives the little guy a better chance at winning.

PRO REMOVAL ARGUMENT 3:
"It usually ends up in a failround anyway."
ok? why would we remove something because of skill issue. I swear ive seen less than 5 LRs given on an all day diner, trivia, or theater day. Why not remove those too?


NON REMOVAL ARGUMENT:
"It's fun; it's a different take on how hunger games plays out, and you fight each other one by one instead of everyone for themselves!"
Yeah. Its a unique minigame which stems from HG. Whats the problem?
 
Yeah, and those classes are less likely to win every other game mode due to their slow speed.
Also this is the same thing as HG. I don't see a problem with either.
with pokemon day you don't have the option to "choose your fights" as you can with HG
on HG, if you're a scout running towards a heavy, you can turn around, find a healthpack / camp around medic and fight off the heavy there, retreating when low
with pokemon day you're just kinda... forced to die, as you can't "deny" the fight

ok? why is that a bad thing?
because it's literally the same? why have two of the same things?

ok? why would we remove something because of skill issue. I swear ive seen less than 5 LRs given on an all day diner, trivia, or theater day. Why not remove those too?
it's never fun, no blue / warden experiences any fun from it, there's no thrill, on HG REDs are given way more opportunity to rebel, on pokemon day you can only really do something if guards aren't paying attention, and if you leave your cell it's very likely you'll be shot
 
with pokemon day you don't have the option to "choose your fights" as you can with HG
on HG, if you're a scout running towards a heavy, you can turn around, find a healthpack / camp around medic and fight off the heavy there, retreating when low
with pokemon day you're just kinda... forced to die, as you can't "deny" the fight

read my edit, this is literally not true. You can volunteer at any point and most trainers will listen to you.

Also this is not as serious of a problem as you make it out to be. MOST hunger games allow teaming, and nobody in their right mind would ever team with a scout or engineer. Those guys get destroyed by ONE heavy or medic, let alone one being healed.


because it's literally the same? why have two of the same things?
Holy shit! Two cakes!


it's never fun, no blue / warden experiences any fun from it, there's no thrill, on HG REDs are given way more opportunity to rebel, on pokemon day you can only really do something if guards aren't paying attention, and if you leave your cell it's very likely you'll be shot
HNs is a SLOG to play and I actually groan every time its picked. At least pokemon has GAMEPLAY as a red.

The only point I actually agree on is not having many opprotunities to rebel. But that honestly isnt a HUGE deal considering you can wreck the game in other ways.
 
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okay.
i know im not the first one to say, pokemon day sucks
hear me out! i have a few things to say

PRO REMOVAL ARGUMENT 1:
"It is unfair for any other class than heavy, demo or soldier."

I heard this argument be used in the Discord server, and i couldn't agree more.
it is just unfair class combinations 70% of the time, if you're a scout and get put up against a heavy, welp you might as well killbind.

it's like putting ratata to a fucking bibly accurate angel bc that's just a guaranteed loss


PRO REMOVAL ARGUMENT 2:
"It boils down to just complicated hg, even with teams."

I (a demoknight player) have never really liked the concept of pokémon day.
I mean, do you know a single pokemon day that doesn't end up exactly like hg? with 1 person remaining?
even when it's "with teams" every member of the team just ends up dying anyway because who the f*** can actually seperate "team member" from "enemy" in the heat of the battle!?
the average guard sure can't distinguish between them and i have never seen more than 1 person come out from "team"ed pokémon day


PRO REMOVAL ARGUMENT 3:
"It usually ends up in a failround anyway."

Be honest with me here, if you're warden, 4 guards (totalling 5 blues) and 23 reds, how on earth are you going to give LR within those 10 minutes, even with all the reds delaying and running away?
i have rarely seen a succesful pokémon day, and always a majority of the server is saying "nooo why pokémon day bro why?" and hate on the person that picked that lr


NON REMOVAL ARGUMENT:
"It's fun; it's a different take on how hunger games plays out, and you fight each other one by one instead of everyone for themselves!"

while i agree that it is more fun to fight someone 1 v 1, as i said earlier, 70% of the time it's just an unfair class combination because the "trainers" doesn't know who is what class before calling them up...
... and then waiting the rest of the round only for it to be a failround. is that really that fun?
you might as well just pick hg, where it's at least somewhat fast and there's several fights happening at the same time instead of only just being limited to one fight, turning off ff, "yeah okay leagueoflegendsmaster69 come up... and then xx_moneymaker_urmom fight them", "ohh warden you have to turn on ff!", "oh yeah my bad... let's see... !wmenj oops i mistyped !wmenu", "FF has been turned on!", fight fight delay delay oops we took 2 minutes with a single fight okay yeah now one is dead..., okay yeah disable ff and rinse and repeat. it's stupid! with hg you have ff enabled for the entire day! i

(tl:dr kind of derailed into me comparing it to hg, which is basically the same but with less hassle)


i hope you can see where im coming from, and agree with me!
The other reds kinda just beat each other to death
 
uhh no?

Pokemon day even if it doesn't end well, this is one of the custom minigames that is done quite a good amount, sometimes more, sometimes less. All of these reasons pretty much tell me that you don't like playing jailbreak with ff. Yes, this is a custom game that needs a good warden and a few good blus for it to go as intended, but even when these things lack it is found fun for some. Removing this lr bcs of the "classes being unfair" sounds like you just didn't realize what the lr was and complain about it. This is just one way of playing for blood on jb.
 
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I loathe pokemon day, it takes forever to complete and isn't fun on both blu and red.

On red it's annoying because for most of the round you just stay in cells afk frozen (this also makes it very hard to rebel, so you can't try to end the round quickly). And when you are chosen to fight you might be matched against a class that is not fun to fight against (cough... skullcutter demo), I am not a big of HG either but at least there you can choose your own fights.
On blu it's just boring even if you are a trainer, because you just sit around and do nothing.

Also a lot of the time the warden can't manage to keep the reds that aren't picked from killing each other, which is annoying.
 
uhh no?

Pokemon day even if it doesn't end well, this is one of the custom minigames that is done quite a good amount, sometimes more, sometimes less. All of these reasons pretty much tell me that you don't like playing jailbreak with ff. Yes, this is a custom game that needs a good warden and a few good blus for it to go as intended, but even when these things lack it is found fun for some. Removing this lr bcs of the "classes being unfair" sounds like you just didn't realize what the lr was and complain about it. This is just one way of playing for blood on jb.
read sunsob's message, this reflects my response to this pretty well
 
While I agree that there are flaws in pokemon day. I think when done right it is a fun lr.
I think it’s worth keeping in, but maybe expanding on the desc of it, so it’s easier for less experienced wardens to understand how to do it.
 
Pokémon day could be fun if it didn’t always drag and REDs who aren’t called up to fight didn’t almost inevitably try fighting with one another. Trying to organize the non-fighting reds so they don’t cause chaos is what largely ruins what could be a decent LR.
 
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I'd rather get tortured then be warden and play Pokemon Day. Normally it just boils down to "okay were going to turn on ff, DON'T KILL EACHOTHER- and their killing each other." It just doesn't seem fun for both sides. It's slow, and it's a slog to force reds to kill each other (especially if their friends so they just do circles and shadowbox the air) which is just blatant delaying. Which gives less time to make OTHER reds kill each other (if they survive the slaughter from wherever warden puts them.) NOW there ARE those rare high moments in Pokemon Day. Sometimes it does work as intended but it's very...hit or miss. 4 times out of 5 it's an abysmal failure, in some way or another (uneducated warden, red's completely slaughter each other, fail round, warden gets teamkilled, we run out of time, Blus aren't quick enough to pick a red to fight, reds delay by not fighting, reds delay by not going out when their chosen, blues take too long moving the reds somewhere to fight and then explain the rules and then choose a guard to also be a trainer and-, a red SOMEHOW manages to escape and kill warden, etc.)
 
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