Declined [JB] Remove jb_servilive_hw_v1c (1 Viewer)

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AC Seaweed

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So the crux of my argument is mostly going to boil down that nobody would actually remember much if this map was removed, and I wish to elaborate on that now.

Lets begin with some stats: at the time of writing this, out of the past two weeks, this map has been played four times(the 2nd least out of all of them). .Two times on near-dead servers, one time during peak hours, and one time it dropped the server‘s playercount to 11 afterward. Additionally, it has not been played once during this week. These stats highlight that there is little desire to play on this map, and it most often gets picked when the server is already at a player margin too small to measure.

These stats would mean nothing if there wasn’t a reason as to why they are present. Let’s take a look at the map: it is rather bland and open, with almost no redeeming qualities. The first of which is a poorly made surf game (the worst we have by a mile), and the second a strange and awkward fall guys minigame. The rest of the map is wide open with an awkward layout and extremely bland and unrefined minigames, which contributes to a low playcount, and an often unenjoyable experience.

So why would nobody care if it were removed? Well that should be rather obvious given the information I provided. Nobody wishes to spend their time on a map they dislike, especially one without many redeeming qualities. This explains the statistics of the map being rather grim.

Personally, I would like to have a variety of quality maps to pick from, and while a “worst” map is inevitable, I should be able to remember it, and some should at least have a reason to play it. This map is so unredeemable that there is little reason to keep it.
 
Servilive looks nice aesthetically, but the gameplay isn't great. It's both cramped and too open at the same time, making it extremely difficult to manage reds, and while there are some interesting minigames (fall guys and the crane arena are interesting in concept, although kinda ass in play), they tend to be either broken or really boring. We've already removed and then readded servilive like 3 times, it's time to just take it out back and shoot it.
 
This map is forgettable map filler, not even good map filler. Its space is wasted; one half is literally a MASSIVE arena area with a crane, which leaves the other half of the map this weird, poorly traversable space. There's also an ammo secret practically behind cells that reds can nab. I can't even remember what's on the map besides the fall guy's game. We don't play on it regularly, it's not memorable, we've added it and removed it thrice now and, for what? We don't play on it anyway. No one I've seen goes "let's go play on Servilive!" What's to lose if we remove it? One minigame? The map pool is large enough as it is, I think removing it would be beneficial to the server's slow progress on improving itself and ironing out the wrinkles, to bring a more enjoyable and longer lasting experience.
 
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I hate this map the minigames really suck the the only good minigame ig is fall guys, the surf is weird the obby is really annoying to do and the last parts of dr are really hard to do since you have to crouch, its just a really boring map
 
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This the one with Bojangles? KEEP
 
As I have said on the previous 2-3 map removal suggestions- this map has 0 game breaking bugs or anything that would justify a removal. There are some fun minigames intermixed with the standard ones, and the layout itself while it can be challenging at times is very manageable.

AC Seaweed said:
So why would nobody care if it were removed? Well that should be rather obvious given the information I provided. Nobody wishes to spend their time on a map they dislike, especially one without many redeeming qualities. This explains the statistics of the map being rather grim.

People don't play it because of the standard 6 map rotation- Supermario, mlcastle, alkatraz, galaxy (since it re released), hopjb, and colors. With that logic I could easily justify the removal of 10 maps simply because they are "not played".

AC Seaweed said:
These stats would mean nothing if there wasn’t a reason as to why they are present. Let’s take a look at the map: it is rather bland and open, with almost no redeeming qualities. The first of which is a poorly made surf game (the worst we have by a mile), and the second a strange and awkward fall guys minigame. The rest of the map is wide open with an awkward layout and extremely bland and unrefined minigames, which contributes to a low playcount, and an often unenjoyable experience.

While I concur surf if blues do it improperly can be a drag there are a lot of options to make it more fun than any other surf because of the same features you dislike with it. Fall guys is sweeper with some added quirks and is the highlight of the map.
 
Nah Servilive aight. Decent map that is just often overshadow by the standard rotation. Much like Albany, I'll nominate it every now and again, and find myself having a pretty good time.
Easy keep.
 
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Map so good I don't know what it looks like even anymore.
 
This map is perfectly functional and not really worth removing.
 
voting yes cuz im not like yall
this map is overlooked and it makes me sad, my bias is that its easy to rebel and wardens basically never get successful rounds, but recently, its become RTV Fodder and thats ensaddening i cant lie
YES the bloom is buns, YES it has limited amounts of minigames, YES i will still love it as i have loved quake_v1, NO it is not shit
 
Map's aight; no game ending glitches or bugs and even if the layout could need some work it's still functional. And btw we kept XMF... so we keeping this one too most likely, just saying..!

If this one does get removed and XMF didn't then wtf
 
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I think the map is actually fine apart from the surf, which is terrible lol.
 
This map is such a nothing burger, the layout is too open and narrow at the same time, the minigames aren't very interesting and it's way too bright if you don't turn bloom off.

I don't think this map has anything about it that's worth keeping
 
:x3::x3::x3: ^ ^ ^ THIS ^ ^ ^ :x3::x3::x3:
If I'm being completely honest here if SVL gets removed I will remake the XMF removal proposal while directly quoting this thread as proof that a way better map in comparison got removed. Therefore if SVL is the baseline for removal anything less than SVL needs to be gone. This is slightly exaggerating but the point stands, I believe.

Edit: Added something.
 
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