Perhaps the class imbalance happens because something that is normally not around is suddenly around? I don't see the issue
I mean given that other servers had restrictions on scout would show that adding double jumping surely would lead to similar results no? I'm fairly certain no other classes had restrictions like that, but I could be mistaken. Back when I played SG on a very rare occasion I would go scout because obbies became easier and I was able to get away way easier than it should have been.
This is simply continuing the panda trend of adding a bunch of stuff that divides the community if changed, but wouldn't be worth any paying attention to if it wasn't changed. It's not needed and would negatively effect the game with people looking for ways to fix some minor problems people have by over engineering it time and time again, when the simple solution is obvious.
Don't change anything.
It's happened withe freeday timer (where an already quite short timer was shortened even further and annoyed a bunch of people and caused a few poorly thought out and complex solutions to be drafted, when the real solution is obvious. Remove it or find a middle ground that actually does its job properly),
the overtalk plugin (which was added with improper full server testing and instantly had to have a rule added about it, when the solution was obvious. Add a timer to it so no one leaves it on forever, and fix the bug with the text),
changes to how LRs are played (which led to so many arguments over how the game should be played by admins, when the soltuion was obvious, just let the players have fun and make the rules consistent)
etc.
Messing with the formula is how we end up having these
endless conversations that amount to nothing positive changing because we focus on stuff that has worked perfectly fine, if not a little scuffed, for years now. essing with the formula is how we will have a second suggestion about having it only be enabled when rebelling, a change that goes against everything I believe Panda
should stand for, and thats the simplicity and minimalist approach to the game modes. We have been doing it for all of last year and I don't like that it keeps happening.