ManiaX
New Member
- Joined
- Mar 18, 2025
- Messages
- 16
"Uh Oh, the Milkman has arrived to curse the lactose intolerant! All players are now drenched in milk!"
Hello! After I saw quite a good lr idea in replies a couple days ago from _Black (and seeing that no one had tried to actually suggest it), I wanted to put it here!
Like I said above, all players are coated with the Mad Milk effect for the entire round! This basically means that dealing damage will allow you to gain back some amount of health.
I think this idea would be really fun not only for rebelling Reds, who would get a kick out of some extra survivability, but also for the Blues as well, since they wouldn't have to rely on Medics/Armory as much for every teensy bit of damage.
Also, the visual distortion effect you get when drenched might need to be removed, since that could cause a lot of problems for minigames. To prevent losing the Mad Milk effect to things like water, Medics or charging, the plugin should regive the effect every few seconds or something.
Hello! After I saw quite a good lr idea in replies a couple days ago from _Black (and seeing that no one had tried to actually suggest it), I wanted to put it here!
Like I said above, all players are coated with the Mad Milk effect for the entire round! This basically means that dealing damage will allow you to gain back some amount of health.
I think this idea would be really fun not only for rebelling Reds, who would get a kick out of some extra survivability, but also for the Blues as well, since they wouldn't have to rely on Medics/Armory as much for every teensy bit of damage.
Also, the visual distortion effect you get when drenched might need to be removed, since that could cause a lot of problems for minigames. To prevent losing the Mad Milk effect to things like water, Medics or charging, the plugin should regive the effect every few seconds or something.
