Completed [JB] Miami Fixes (1 Viewer)

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ItsNotCalassic

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Before I begin my big yap, wanted to emphasis that as of when this post was made, the likelihood of Miami being removed is very low, I also got permission from @Madact for this, and I'm basically stealing @Semicolon Backslash idea to see if folks are actually interested with these change propositions to the map.


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Including everything that Semicolon said, I will be suggesting that we implement each of the possible fixes listed by Semicolon (minus the removal of the money system, which would ruin the soul of the map). Percentages and specific numbers, I believe, should be handled by the admin team itself. If not, I believe this forum post would become a battleground trying to argue over numbers.

The only thing I will be "hijacking" would be the disable/adding limits to !givemoney. I personally just don't want to split the vote on that to three different options, and I'd rather just disable it entirely.

Do want to specify, that if you dislike the map, cool! You like the map? Even cooler! Put your vote on the other suggestion here.
https://www.panda-community.com/threads/jb-it-is-time-i-want-miami-gone.36741/


Money on kill encourages blues to be more strict purely to get more money.

Loud Horn is just loud, I personally don't care for it but I know it can be a bothersome since it can't be toggle for the player.

Money Persistence is a cool concept. Would encourage reds/blues to use their money sooner rather than to horde it all.

Removing !givemoney would be awesome! It means players no longer can just spam give someone money to cause a failround every round.

Reducing the money around the map would be interesting. I have no opinion on this purely cause I'm not a RED player to know how much money *even* is on the map to begin with.
 
I've always had issue more so with how comically easy it is to obtain and hold onto money as a guard. You lose money at the same rate, but you gain money just for having a low guard count as well as not being required to die for a round to succeed (meaning you are going to die way less at the beginning of the map) Seems a little silly to me!
 
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I think one of the biggest peeves I've had with the money system is just how much you lose when you die (80%) and have to pay like $2100 or something to decrease the amount dropped upon death to...60%. Imagine all the hard work you put into being stealthy to try and get money without getting caught only for a guard to get lucky and find you and easily kill you.
 
I think one of the biggest peeves I've had with the money system is just how much you lose when you die (80%) and have to pay like $2100 or something to decrease the amount dropped upon death to...60%.
Seeing how insanely it is to get money on the map, it sorta needs to be a high percentage.
 
-remove money on kill and if possible money (the physical prop) being dropped for others on death
-remove !givemoney or add a per-round cap (say $500) if possible

-increase red revenue per breakable (not the piles that nakedly exist)
--maybe not the tiny ones that break in like 4 hits but the big ones that pretty much require you to rebel to successfully break solo

-dont touch blue income (removing money on kill and the pickup should be enough of a nerf imo)

if we fuck with money persistence you should only lose like 10-20% of it on death. resetting it per round sounds way too shit
but you gain money just for having a low guard count
yeah this is insane btw. u spawn in with dads inheritance on first day freeday. nuke it
 
I've uploaded stripper + vscript for this, make sure to be thankful to @Semicolon Backslash this thanksgiving 🙏

This one I didn't test out, but what should be done is 'Lower the volume for the Yacht Boat Horn' and 'Remove Money on Kill'
Semi notes this: I did leave in the small 50 dollar bonus for killing a red in miami, but you don't inherit the rest of their money like in the current version, it can be removed too if desired

The rest for now is to leave it due to draw vote. Get a feel for this change and if it's not enough please do come back with a suggestion for the rest again.

Also if it's not working let me know

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