Completed [JB] Maps Update Thread 11/03/2025 (1 Viewer)

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Bananawastaken

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This thread is purely for map updates and no community discussion, irrelevant posts will be removed.

This thread is for any updates to a Jailbreak map like, Hopv9 > Hopv11, or Mlcastle > Mlcastle refurbished.
Major reworks such as the Quake Remake, Nightshift and the Alkatraz Remake require their own separate thread with polling.
Maps not in rotation will also have to go through a separate thread and poll

Submit any and all updates to Jailbreak maps here, configs/ strippers are also included.
Please include a download link, and a summary of all major changes (or just copy and paste from gamebanana lol)
Make sure that whatever changes you're sending are stable, the changes don't have to be yours provided you have permission (it being public counts)
 
Last edited:
jb_galaxy-v1a -> jb_galaxy-v2a

currently it features the following updates:

all changes:
a few key changes:
- added more Blue mobility in minigames
- moved that damn pipe out of cells
- added a little obby before you get to the trickstab circle (yes that's its canon name now)
- made boss fight work
- changed the secret panel count from 6 to 5
 
jb_interwebz_final1 -> jb_interwebz_final2

Download: https://gamebanana.com/mods/download/589452#FileInfo_1432903

Full changelog available here: https://gamebanana.com/updates/338156

Most notable changes:
- Map is no longer fullbright, and has lighting all around. It's dimmer and easier on the eyes (see gamebanana for a preview - map screenshots have been updated)
- Number of spectator cams reduced significantly
- Cell area rebalanced more in favor of blues. Some blockers, other similar things.
- Cell breakables are disabled if < 5 blues
- Vehicles have had their ragdoll collisions disabled - this caused a ton of lag
- Vehicles have more safety checks to prevent players from getting stuck. If you REALLY try your hardest to get stuck, it will probably happen, but this should cover 99% of accidental stuck cases
- General vehicle speed reduction, to cap out at around scout speed
- All games are now only able to be started by blues, though reds can still stop them. You don't have to guard blue side with your lives now and can wait until reds are safely in the cages before cornering yourself
- Similarly, the school bus button should be far less griefable by reds
- Vscript games now have indicators so blues can see how long the game's round is (exception of uber wars as the lava is the indicator)
- Troll ball is every 6 minutes, instead of every 4 minutes
- Shark tank will be easier for the shark

Essentially every single script file was touched in this update. You will need to update your strippers alongside this, otherwise the map will break significantly
 
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You can delete this post after you read it, but just in case - I pushed a small patch about an hour after I uploaded the zip to gamebanana, so if you have that original final2 copy, please download the new one.
 
jb_galaxy-v1a -> jb_galaxy-v2a

currently it features the following updates:

all changes:
a few key changes:
- added more Blue mobility in minigames
- moved that damn pipe out of cells
- added a little obby before you get to the trickstab circle (yes that's its canon name now)
- made boss fight work
- changed the secret panel count from 6 to 5

This is updated. Took us longer than expected but finally figured out what was wrong. Make sure to thank @Stabbin for spotting the issue 🙏

Apologies about the no interwebz update so far. We planned to today but the galaxy fix took us a long while.
 
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