- Joined
- Jan 19, 2015
- Messages
- 57
Hi. I've noticed a problem. While technically covered under the server rules under:
"c) General disruptive behaviour
This includes a number of things, such as: prolonging rounds without due cause; teaming with a player on the opposing team; excessive spawn killing; blocking people’s sight; willingly assisting hackers by healing them; encouraging rule-breaking or otherwise grievous acts."
Breaking vents is not against the rules for BLUs. I feel like this should be specified for BLUs, to prevent griefing. Maybe something such as:
Guards may not break vents, windows, etc. leading to armoury unless pursuing a suspected rebeller or if necessary (ex. many reds blocking armory door)
I say unless pursuing a suspected rebeller because you may need to break vents in hopjb, for example, as it may provide an alternate route to kill a rebeller that is safer for the guards.
Having this specified would reduce confusion if someone is warned against doing some
"c) General disruptive behaviour
This includes a number of things, such as: prolonging rounds without due cause; teaming with a player on the opposing team; excessive spawn killing; blocking people’s sight; willingly assisting hackers by healing them; encouraging rule-breaking or otherwise grievous acts."
Breaking vents is not against the rules for BLUs. I feel like this should be specified for BLUs, to prevent griefing. Maybe something such as:
Guards may not break vents, windows, etc. leading to armoury unless pursuing a suspected rebeller or if necessary (ex. many reds blocking armory door)
I say unless pursuing a suspected rebeller because you may need to break vents in hopjb, for example, as it may provide an alternate route to kill a rebeller that is safer for the guards.
Having this specified would reduce confusion if someone is warned against doing some

