Duplicate [JB] Lower round timer after warden locks (1 Viewer)

Status
Not open for further replies.

dachTAT

New Member
Joined
Jan 22, 2021
Messages
2
Whenever warden dies and there’s an evenly numbered amount of reds and blues, the round tends to stretch on for 6-8 minutes instead of ending the round. LGKA/DR aren’t sufficient tools considering a lot of people seem to sitting around for 6 minutes instead of playing the actual game.

Lowering the round timer to 1 or 2 minutes after warden locks allows time to attack the remaining blues, whilst still ensuring people actually get to play the game and not sit around watching someone compensate for their lack of social contact irl by role playing for 6 minutes.

Only potential issue I see is warday, but in 90% of cases rounds end soon after warden is dead.

Also important to note that there is a timeframe i between warden dying and warden locking, so in cases were rewarding is allowed there’s no issue.
 
This has already been suggested. It is currently on hold for the time being but it is set to be implemented.

 
  • Like
Reactions: dachTAT
Status
Not open for further replies.

Users who are viewing this thread