- Joined
- Feb 27, 2022
- Messages
- 506
First and foremost, 'We have worse maps' is whataboutism and a terrible argument to keep the map. We are talking about Miami, not any other map. If you believe other maps are worse (which I agree with), make a suggestion for the community to vote on. Those are those maps, this is this map.
Now it is time for the numbers to speak for themselves;
Data was collected from whenever a map began between 11a.m CST and 11p.m CST (12p.m to a.m in EST) as to gauge populated times of play.
Below shows the 10 most recent times (within the timeframe) MlCastle and Miami were played, the time played, and the player count change into the next map according to Maunz.
What is this graph depicting?
What is this graph depicting?
Thank you for coming to my TED talk.
Now it is time for the numbers to speak for themselves;
Data was collected from whenever a map began between 11a.m CST and 11p.m CST (12p.m to a.m in EST) as to gauge populated times of play.
Below shows the 10 most recent times (within the timeframe) MlCastle and Miami were played, the time played, and the player count change into the next map according to Maunz.
What is this graph depicting?
This the playtime for the ten most recent times Miami and MLCastle were played. The blue line is ML and the red is Miami. Average playtime (not shown) is 48.7 minutes for MLCastle and 38.8 minutes for Miami.
What does this graph show?Play time shows a good picture of how well a map holds the player base. In a sense it can be seen as player retention.
Why does the graph matter?This graph shows a significant difference in playtime and or player retention. Miami was played in full seven of the ten most recent times, while ML was played in full seven times, and extended twice.
Miami has three short play sessions (denoting an rtv), while MLCastle has one. This in numbers shows the player base's distain for playing on Miami, as I argued in the initial post.
This graph is showing the player count change upon a next map. Positive numbers means the player count went up into the next map, negative a decrease, and no bar a zero sum. The blue line is ML and the red is Miami. MlCastle has five positive outcomes, two negative outcomes, and 3 neutral outcomes. Miami has two positive outcomes, seven negative outcomes, and one neutral outcome. The average change in player count (not shown) is +2.8 for ML and -4.4 for Miami.
What does this graph show?This graph shows what the map does to the play count of the server. Does it grow the server's population into the next map or does it diminish it?
Why does this graph matter?This map proves concretely that Miami does harm the server. With two positive impacts and seven negative impacts, Miami is statistically shown to be a harmful force for the player count. People come and go with Jailbreak, so a map ought to be somewhere close to an even distribution towards positive and negative. MlCastle is an exception in the other capacity. When Miami is chosen, people leaving is the expected outcome and I believe that is indicative of a problematic map.
Thank you for coming to my TED talk.
