Dr. Meatloaf
Well-Known Member
- Joined
- Apr 25, 2021
- Messages
- 189
Hi everyone, I think the rules for voting minigames needs some tweaking to make them more clear and avoid favoritism.
The current rules regarding voting minigames are as follows:
I think there's a good number of reasons that this needs to change. The way this rule is written is confusing. It's not entirely clear if this rule means that the warden establishes the standard beforehand, or if the warden gets to decide for each individual red who lives or dies. Also its not clear when the warden has to make this decision. Perhaps a person the warden doesn't like is the first to get a tie vote, so warden decides then that "everyone who ties dies from now on." There are more reasons this is problematic laid out in the previous suggestion, but I think these are the major reasons.
(See this previous suggestion for some more context)
I am proposing that we change the rule to this:
I personally think this is a good change. I think it clarifies the rules in a way that makes sense and removes the potential favoritism problem. In addition it creates a consistent standard that everyone follows in the event of a tie, unless the warden decides to change that standard, which they have to do before starting the game (again to avoid favoritism). Warden could also potentially change the standard to make it so that reds require a higher count to win, for instance they could say that all ties die, or that 2/3rds of blu votes are required to win which I think might be interesting if wardens choose to do that for whatever reason, and it's nice to have that flexibility. Also I added the last sentence that "All reds must be judged to the same standard" just to hammer home the point that there can be absolutely no shenanigans with wardens changing the standard mid-game.
Please let me know what you think. Maybe there are some better ways to solve this issue, or maybe you don't think this is an issue at all. Let me know.
The current rules regarding voting minigames are as follows:
In the event of a tie, Wardens can override the decision in whichever direction they want.
I think there's a good number of reasons that this needs to change. The way this rule is written is confusing. It's not entirely clear if this rule means that the warden establishes the standard beforehand, or if the warden gets to decide for each individual red who lives or dies. Also its not clear when the warden has to make this decision. Perhaps a person the warden doesn't like is the first to get a tie vote, so warden decides then that "everyone who ties dies from now on." There are more reasons this is problematic laid out in the previous suggestion, but I think these are the major reasons.
(See this previous suggestion for some more context)
Declined Thread '[USJB] Diner Rule Change'
Currently, The jailbreak rule for the diner minigame state that:
My suggestion is to remove the quoted specification. With the vote plugin randomly selecting, it seems unnecessary to have this in the rules, as the plugin auto chooses, and its sort of favoring as they place the warden as the sole decider.
This rule was added before the warden had an option to initiate a blue team vote. Now, in the event of a tie, the blue team vote randomly selects which option wins.In the event of a tie, Wardens can override the decision in whichever direction they want.
My suggestion is to remove the quoted specification. With the vote plugin randomly selecting, it seems unnecessary to have this in the rules, as the plugin auto chooses, and its sort of favoring as they place the warden as the sole decider.
I am proposing that we change the rule to this:
Unless the warden says otherwise before beginning the minigame, if a prisoner gets a majority of blue votes or ties, the prisoner will live. All reds must be judged to the same standard.
I personally think this is a good change. I think it clarifies the rules in a way that makes sense and removes the potential favoritism problem. In addition it creates a consistent standard that everyone follows in the event of a tie, unless the warden decides to change that standard, which they have to do before starting the game (again to avoid favoritism). Warden could also potentially change the standard to make it so that reds require a higher count to win, for instance they could say that all ties die, or that 2/3rds of blu votes are required to win which I think might be interesting if wardens choose to do that for whatever reason, and it's nice to have that flexibility. Also I added the last sentence that "All reds must be judged to the same standard" just to hammer home the point that there can be absolutely no shenanigans with wardens changing the standard mid-game.
Please let me know what you think. Maybe there are some better ways to solve this issue, or maybe you don't think this is an issue at all. Let me know.