- Joined
- Dec 8, 2019
- Messages
- 94
As it currently stands, cell wars is there to reduce the amount of prisoners when there are too few guards to defend themselves from a large amount of prisoners. But this system has obvious flaws, your chance to survive depends on both map and which class you picked which makes it very unfair. For example, as a Scout or Spy, you usually won't be able to survive against other classes in your cell and be forced to wait for a new round. You shouldn't be able to be prevented from playing the game just because you picked a specific class and low number of guards which you may not notice before choosing your class.
On another hand, on maps like "jb_volcano", there are so many cells that people are usually alone in their own cell, doing cell wars would do nothing to help the guard team, on maps like "ba_jailfort" there are only 4 cells, which results in too few players to have a normal round. So this system sometimes fails on times on what it tries to achieve.
Bla bla bla same stuff mentioned in the other thread.
To solve this, I have made a plugin to give buffs to the guard team. Currently, this plugin will give guard team Disciplinary Action speed buff and Batallion's Backup damage resistence, not including the crit damage resistence to the guards at the start of the round. These buffs are only given when guard team's ratio to prisoner team is 1/5 or lower. This ratio value can be changed. The buffs given to guard team can also be changed to something more fitting, maybe a speed fire buff or something else(?), and they can also be restricted from being given to specific classes, such as Scouts not getting the speed buff or Heavys not getting the damage resistence.
Got a suggestion? Comment below... or else.
On another hand, on maps like "jb_volcano", there are so many cells that people are usually alone in their own cell, doing cell wars would do nothing to help the guard team, on maps like "ba_jailfort" there are only 4 cells, which results in too few players to have a normal round. So this system sometimes fails on times on what it tries to achieve.
Bla bla bla same stuff mentioned in the other thread.
To solve this, I have made a plugin to give buffs to the guard team. Currently, this plugin will give guard team Disciplinary Action speed buff and Batallion's Backup damage resistence, not including the crit damage resistence to the guards at the start of the round. These buffs are only given when guard team's ratio to prisoner team is 1/5 or lower. This ratio value can be changed. The buffs given to guard team can also be changed to something more fitting, maybe a speed fire buff or something else(?), and they can also be restricted from being given to specific classes, such as Scouts not getting the speed buff or Heavys not getting the damage resistence.
Got a suggestion? Comment below... or else.

