Declined [JB] Alter the rules about safezones (1 Viewer)

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Nergal Nergalton

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Everyone knows about Hunger Games and everyone knows about safezones. However, within the rules for Hunger Games, all it has to say about safezones is:
The Warden can give orders like for example a safe area for guards or a time limit for Prisoners to return to the cell area to prevent delay.
Sounds simple, short, and to the point, but one problem I have with this is that it doesn't mention what type of areas are valid for safezones. This means it's technically allowed for the warden to make safezones places that could interfere with the REDs ability to be fight or make it unnecessarily difficult (EX: the carpet on Supermario). As such, I suggest this addendum to the rules (I've kept it a short and simple as I possibly can to make it easy to understand):

"There can only be one safe area, and it must be reasonable and not interfere with the REDs ability to fight or make Hunger Games unnecessarily difficult. Examples of reasonable areas include an elevated area such as the top of armory or medic, or outside the designated Hunger Games area."

This I feel would clear up any confusion and give more clear rules on safezones.

EDIT: Originally I had pointed out armory not being mentioned as not allowed in the safezones, but I realized using armory as a safezone would technically break the rule about armory camping, thus preventing it from being allowed.
 
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If I may speak from my personal experience from EU times, I mostly experience that the safezones are of general knowledge within HG. It's only a 2/3 times that I've seen some altering of the safezones or no safezones at all.
I do however agree that some clarity needs to be brought upon safezones which are reasonable and doesn't interfere with the reds if the situation does occur.
"There can only be one safe area, and it must be reasonable and not interfere with the REDs ability to fight or make Hunger Games unnecessarily difficult. Examples of reasonable areas include an elevated area such as the top of armory or medic, or outside the designated Hunger Games area."
This would be a fine addition, with maybe changing from 1 to 2 safe area's in my opinion (example: safezones on casuarina are on top of cells and deathrun).
 
safezone color red
 
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Even with more than one safe zone, warden still manages to die. I don't think this would be a necessary change.
 
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I don’t really see a need to change something just because PFD1 was a goofball for a round.

In general safe zones are a little risky because ammo spots are unguarded, secrets are unguarded, and escapes are unguarded.

Safe zones quite literally are overrated as is, I see very little need to have more restrictions. A simple understanding to not be stupid about it and do something like safe zone is the color red is fine enough and has worked for ages.
 
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safezone color red
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Despite safezones being generally overrated they can be used for interesting boundaries that can otherwise make a basic boring combat area more interesting, I would generally like to see creativity like that encouraged for once rather than banned because some people find it slightly inconvenient.
 
No strong feelings one way or the other.

The purpose of safe zones is give blus an area to exist without being swarmed by reds. So limiting them, or not limiting them doesn't really interfere with this underlining purpose.
Using safe zones to limit the extent of the given arena is fundamentally, not what they are meant for. That's what rules within the lr are for. I.E HG touching red is KOS, or whatever it may be.
 
Current trend of knee jerk reactions to a small minority of people bending rules is pretty lame, on both sides. Disrupting any phases or metas without letting them reach their natural conclusions hampers the game mode.
 
Current trend of knee jerk reactions to a small minority of people bending rules is pretty lame, on both sides. Disrupting any phases or metas without letting them reach their natural conclusions hampers the game mode.
Explain this to me like i’m 5.
 
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