Declined [JB] A newly defined minigame: "Mingle" (1 Viewer)

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Cowboy

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Howdy y'all, hope you are all having a pleasant morning.

I have noticed a new minigame popping up recently on the server that appears to be mimicking one of the games from Squid Games Season 2, specificially the Mingle minigame.

For those who arent aware, mingle is a game in which the prisoners are instructed to enter a cell within a certain timeframe and must have a certain amount of players at the end of the timelimit. The team thinks this is a really fun minigame, but we feel that it needs to be played under certain circumstances in order for it to be played in a fair way.

Heres my current draft of the minigame that will be defined within the rules.
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Mingle is a minigame in which prisoners must enter a cell with a certain amount of people designated by the warden within a timelimit set. If there are less or more players than the called number in their cell, everyone within that cell is KOS. If a player leaves the cell after the timelimit with the correct amount of prisoners at the time-limit, only the player who left the cell will be KOS. The warden may only call a number between 2 and 5 and the warden must choose a number that is achievable and should avoid using numbers that could cause a failround. This minigame cannot be played if there are less than 7 prisoners alive and cannot be played as the first minigame.
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FINAL DRAFT USING FEEDBACK
Mingle
is a minigame in which prisoners must enter a cell with a certain amount of people designated by the warden within a timelimit set. Once the players have been given a number, the warden may turn on Friendly-fire until their given timelimit, after which ff must be turned off once cell doors close. If there are less or more players than the called number in a cell, everyone within that cell is KOS. If a player leaves the cell after the timelimit with the correct amount of prisoners at the time-limit, only the player who left the cell will be KOS. The warden may only call a number between 2 and 5 and the warden must choose a number that is achievable and should avoid using numbers that could cause a failround. This minigame can no longer be played if there are less than 7 prisoners alive.
Mingle cannot be played if there were 4 or more Guards alive at the start of the round, However this minigame CAN be chosen as LR without the guard requirement.
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Vote if you think it should be added to the server!
 
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would this be a last request or a game the warden can just do? you didn't mention it as an LR and it conflicts with this rule doesn't it?

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This minigame cannot be played if there are less than 7 prisoners alive and cannot be played as the first minigame.
There really isn't any other way to do the game to my knowledge, but explaining this to someone during the game is going to be quite the chore while people are screaming over mic about it lmfao.
If anyone can think of a better way to do it then say something because I would love to hear it :‌D
 
would this be a last request or a game the warden can just do? you didn't mention it as an LR and it conflicts with this rule doesn't it?

View attachment 34746
If it's a minigame defined in the rules it's no longer a custom minigame. Right?

It will be difficult to do considering the weird number of cells in each maps cell area tho.
 
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would this be a last request or a game the warden can just do? you didn't mention it as an LR and it conflicts with this rule doesn't it?

View attachment 34746
adding this to the minigame list would no longer make this a custom game.

Is the time limit decided by the warden and will there be lower/upper time limits?
defined by warden, must be achievable/reasonable as with any warden giving a time limit on a game

What happens in the case there is a rebeller that ran away without anyone noticing?
They are kos?

Why can it only be chosen after a different minigame was played before? Would an exception be made if it was chosen as an lr?
If its an LR then sure, why not. the reason for a minigame being required to be played first is to prevent this game from being spammed at the start of the round in order to cull reds, we could possibly just make this minigame follow under the same circumstances as cell wars, but i feel like requiring a minigame to be played beforehand is fine too.
 
IMO the thing that makes Mingle interesting is usually the ability to either kick other players out or at least isolate yourselves by some means.
The only real way I could see to achieve this within the constraints of tf2 jailbreak is FF.
With FF I think it'd be a fun variant of meatgrinder/cellwars. So it should probably receive the same stipulations at those(lr or 3 or less blues).
That stipulation would also give you the most reds to work with as players, and there'd be less spam of the minigame.

So like maybe whenever cells close ff goes on, at least for a few seconds.

But I mean there's still potential griefing from possible teaming players choosing to invade cells just to kill people. but that could be an element of the minigame as well I suppose.
 
Sounds like a fun addition. I’m for it.
 
IMO the thing that makes Mingle interesting is usually the ability to either kick other players out or at least isolate yourselves by some means.
The only real way I could see to achieve this within the constraints of tf2 jailbreak is FF.
Honestly, you are right. Perhaps this might work better as an alternative/secondary option to cell wars?
 
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Honestly, you are right. Perhaps this might work better as an alternative/secondary option to cell wars?
i think this would be better as a alt to cell wars like you said.
An example of how it could work is as follows:

1- reds leave cells and afk on a line or in a stack near cells
2- warden states how many to be per cell (taking into account the amount of cells and reds (could also restrict some cells, like on jb_volcano where there are like 12 cells)
3- reds are told to leave at say 9:20 and be in cells by 9:10
4- cells close at 9:10 and any reds outside are kos and any cells with more or less of wardens number are kos
5- results

just noticed how fast this could dwindle the reds on some maps
 
Haven’t seen this in game but sounds fun
 
This man stealing my legacy... All things considered i do like this interpretation the most and it does seem like a great game made to lower numbers rather than just doing cell wars
 
Honestly, you are right. Perhaps this might work better as an alternative/secondary option to cell wars?
I like the idea of it being an alternative to cell wars as a first minigame for when the amount of blues is limited by utilizing FF alongside with it . I would be interested in testing like Kye said would be where you have lets say 2 reds per cell, then turning FF on thus combining it a little bit with that cell wars concept. If it were to be allowed I think the stipulation that you may use FF while playing mingle with 3 or less blues should be added, but the game itself though without FF I feel could be run with more than the 3 blues referenced previously.

Adding to this, from my experience with it people enjoy mingle significantly more than cell wars so it would likely make cell wars more of a last resort with low blues.
 
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The FF portion definitely adds to the minigame a lot. It's fun without, but considering the actual inspiration did allow killing people in order to have that limit of reds then that's okay
 
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New Draft.
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Mingle is a minigame in which prisoners must enter a cell with a certain amount of people designated by the warden within a timelimit set. Once the players have been given a number, the warden may turn on Friendly-fire until their given timelimit, after which ff must be turned off once cell doors close. If there are less or more players than the called number in a cell, everyone within that cell is KOS. If a player leaves the cell after the timelimit with the correct amount of prisoners at the time-limit, only the player who left the cell will be KOS. The warden may only call a number between 2 and 5 and the warden must choose a number that is achievable and should avoid using numbers that could cause a failround. This minigame can no longer be played if there are less than 7 prisoners alive.
Mingle cannot be played if there were 4 or more Guards alive at the start of the round and cannot be played as LR.
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I spoke with some of our staff team and they raise some pretty decent arguements regarding enforcement on this minigame since "Cannot be played as the first minigame" has a lot of loopholes. This being an alternative to cell wars feels good here. Thoughts?
 
New Draft.
---------
Mingle is a minigame in which prisoners must enter a cell with a certain amount of people designated by the warden within a timelimit set. Once the players have been given a number, the warden may turn on Friendly-fire until their given timelimit, after which ff must be turned off once cell doors close. If there are less or more players than the called number in a cell, everyone within that cell is KOS. If a player leaves the cell after the timelimit with the correct amount of prisoners at the time-limit, only the player who left the cell will be KOS. The warden may only call a number between 2 and 5 and the warden must choose a number that is achievable and should avoid using numbers that could cause a failround. This minigame can no longer be played if there are less than 7 prisoners alive.
Mingle cannot be played if there were 4 or more Guards alive at the start of the round and cannot be played as LR.
-------------
I spoke with some of our staff team and they raise some pretty decent arguements regarding enforcement on this minigame since "Cannot be played as the first minigame" has a lot of loopholes. This being an alternative to cell wars feels good here. Thoughts?
I really like this new version- with one exception:

Rather than making it unplayable as an LR, would it be an option to allow it as "Mingle Day" where you at first start with the higher numbers, ranging from 2-5 reds and then slowly going down until you get a winner (going 1 per cell etc), slowly restricting it to less and less cells as you go? This would allow the game to be played with less than 7 reds and give another option for custom LRs. Everything else in the suggestion is good, I just feel as though it would give it a bit more versatility other than it being a one shot game akin to cell wars.

As a quick edit, I've seen this done as an LR before and it worked brilliantly with no confusion (and a heavy won!)
 
discussed this privately but I'm sharing my opinion here too. On the no lr restriction, I understand it's to make it more in line with cw, which would be the closest minigame.
However I don't see this needing to be restricted from LR. Ultimately. You leave cells before doing the minigame. Which gives any red who does not like the lr the opportunity to rebel. Which is why cw cannot be done as lr. As reds physically cannot rebel against the lr as cell doors never open to give them the chance to do so.
Hence I say we do away with the no lr restriction.
 
there is way too much shit tied in to this, setting it up sounds rough. requiring a minigame prior sounds like it'd incentivize playing closest minigames to cells for like 2 seconds which people already meme to death because they hate it
 
there is way too much shit tied in to this, setting it up sounds rough. requiring a minigame prior sounds like it'd incentivize playing closest minigames to cells for like 2 seconds which people already meme to death because they hate it
Having done it before the setup is pretty easy. I'd argue pokemon day has a greater chance of fumbling than this does, you just need to make sure it is explained properly beforehand.
 
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Once the players have been given a number, the warden may turn on Friendly-fire until their given timelimit, after which ff must be turned off once cell doors close.
The time limits would have to be really small or something, because what's preventing a red from just skullcutting down half the red team before going into a cell, or multiple reds doing that same thing at once. It's why I recommended FF to go on when cell doors close and off when they open.
 
New Draft.
---------
Mingle is a minigame in which prisoners must enter a cell with a certain amount of people designated by the warden within a timelimit set. Once the players have been given a number, the warden may turn on Friendly-fire until their given timelimit, after which ff must be turned off once cell doors close. If there are less or more players than the called number in a cell, everyone within that cell is KOS. If a player leaves the cell after the timelimit with the correct amount of prisoners at the time-limit, only the player who left the cell will be KOS. The warden may only call a number between 2 and 5 and the warden must choose a number that is achievable and should avoid using numbers that could cause a failround. This minigame can no longer be played if there are less than 7 prisoners alive.
Mingle cannot be played if there were 4 or more Guards alive at the start of the round and cannot be played as LR.
-------------
I spoke with some of our staff team and they raise some pretty decent arguements regarding enforcement on this minigame since "Cannot be played as the first minigame" has a lot of loopholes. This being an alternative to cell wars feels good here. Thoughts?
I love this entire draft other than the "No LR" part. If this could be played as an LR it would be better.
 
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