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Awaiting Feedback Hightower #6 and #10 suggestions

Discussion in 'Suggestions' started by Noot Noot, Jul 23, 2017.

?

Please state if you are for or against these changes.

  1. For

    6 vote(s)
    60.0%
  2. Against

    4 vote(s)
    40.0%
  1. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    The real question is, have I ACTUALLY counted it as a positive vote?

    Tbh I put that there and forgot to remove it - I may have to ask someone to edit it B-)
     
  2. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Adding one more:

    [​IMG]

    Leonio's Hightower #6 gameME profile / Hightower #10 gameME profile - currently ranked #15 on HT6, and #21 on HT10

    For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits

    The real
    ~Final summary~

    Total number of people questioned: 26

    Number of players FOR:
    • disabling random crits: 25
    • adding an AFK manager: 22
    • adding class limits: 3
    • removing random spread: 21
    Number of players AGAINST:
    • disabling random crits: 1
    • adding an AFK manager: 2
    • adding class limits: 23
    • removing random spread: 3
    Number of NEUTRAL players/players who DON'T MIND:
    • disabling random crits: 0
    • adding an AFK manager: 2
    • adding class limits: 0
    • removing random spread: 2
    because I haven't dont much copy-paste over the last 24 hours

    As you can see, the suggestions to disable crits and add are pretty much unanimous. Players are HEAVILY agreeing on disabling crits, and likewise they are HEAVILY disagreeing on adding class limits.

    Disabling random crits absolutely NEEDS to be implemented, as fast as possible. As far as adding class limits go, even I've changed my mind about them and would not like to see them at all, after seeing the reasons some players gave me.

    Adding an AFK manager and removing random spread is a change the players will definitely be happy about, or they just wouldn't mind. Few people seem to dislike this suggestion, and even they aren't THAT strongly against it.

    I think this concludes my proof. Disabling random crits is a definite MUST; adding an AFK manager and removing random spread would be a very welcome change, and class limits, well, we can forget I even suggested that in the first place - under no circumstances should this be implemented.

    Fin :tada:


    E by fanthom: Removed the Kappa on request by Noot Noot
     
    #22 Noot Noot, Jul 28, 2017
    Last edited by a moderator: Jul 28, 2017
  3. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    *le bump*
     
  4. Satan

    Satan Active Member

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    Steam:
    why remove random crits cmon bruh, it's fine as it is...
    also removing random crits just makes those ego filled plebs spamming "random crits are fair and balanced XDDD" win, and will surely make up another bind for another excuse why they die.

    Also i'd make the argument that it's actually fun to play with random crits cause the moment you actually get a crit airshot off or whatever you do with crits makes hightower alot more fun cause it adds that spiciness too it and it's fun to clutch with random crits. (yes I do realize you would get crit alot as much as you crit others, but it adds alot more fun and randomness to a 10v10 deathmatch, which is in my oppinion alot more fun)

    without crits on higtower, i'll spam residentsleeper everytime i kill someone. just rename plr_hightower to plr_boring instead cmon guys keep the crits ;^(((
    go mge instead, no crits and all fair play

    my oppinion might be irrelevant whatever, but just wanted to get my voice heard.
     
  5. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Maybe it's fun for you, but for the majority of the people it's not like that. The small questionnaire I did proved it.
     
  6. Madact

    Madact Well-Known Member

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    Steam:
    Ok so I remember reading some of this.

    So long as it doesn't effect how the server is searched up to play on I don't mind having this a thing.
    So are we sure this won't effect playerbase?
    I'll add this up to to do list but, actually @Noot Noot@Noot Noot can you explain in short what needs to be done?
     
  7. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    @Madact@Madact

    There are 3 things that need to be done:

    1. Disabling random crits ("I'd say on one HT server for now to see how the players react) - in my opinion, the most important change, and the change that 25 out of 26 players that I've questioned have agreed upon
    2. Adding an AFK manager (both HT servers)
    3. Removing random spread (both HT servers)
    EDIT: I will see how the players react to these changes, and whether the servers get less players than they usually should. I will have the feedback delivered to either you or Kevin.

    E by fanthom: corrected grammar mistake pointed out by noot
     
    #27 Noot Noot, Aug 4, 2017
    Last edited by a moderator: Aug 5, 2017
  8. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    @Kevin@Kevin Bumping this thread.

    You seriously need to put these changes through. People are constantly asking me when are they going to be implemented, and people on the server are still complaining about crits (as they did in the past as well).

    I don't understand why AT LEAST disabling random crits and removing random spread weren't implemented as soon as I presented enough proof - they are 2 simple console commands:

    tf_weapon_criticals 0/1
    tf_use_fixed_weaponspreads 0/1
     
    • Like Like x 1
    • Agree Agree x 1
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  9. fanthom

    fanthom Gameserver Admin
    Gameserver Admin

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    Steam:
    *bump*
     
  10. Noot Noot

    Noot Noot Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    • Agree Agree x 1
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