Da Random
Well-Known Member
- Joined
- Apr 19, 2014
- Messages
- 1,276
So, I have recently noticed that the damage Guards output in "Jailbreak" is a little bit too Over-Powered.
Instead of having Full Critical hits available, only the Warden should have access to Crits. While the other guards have Mini-crits/No Crits at all.
For some it might be too easy to kill the guards, but some guards do know the game pretty well. and thereby you die a little too easy.
This is only some suggestions I have heard and agreed to. My friends and I think of this whenever we play Jailbreak.
//The following Formula is in the game (Regarding Critical hits, that is)
Base weapon Damage + Negative/Positive attribute + Other * 3 = Critical Hit
Base weapon Damage + Negative/Positive attribute + Other + 35% = Mini-Crit
//This also includes Splash damage, Range, Player attributes and other modifiers. (Other)
I might be incorrect, but its from I read from the wiki: http://wiki.teamfortress.com/wiki/Critical_Hits
Thanks!
~Da Random
Instead of having Full Critical hits available, only the Warden should have access to Crits. While the other guards have Mini-crits/No Crits at all.
For some it might be too easy to kill the guards, but some guards do know the game pretty well. and thereby you die a little too easy.
This is only some suggestions I have heard and agreed to. My friends and I think of this whenever we play Jailbreak.
//The following Formula is in the game (Regarding Critical hits, that is)
Base weapon Damage + Negative/Positive attribute + Other * 3 = Critical Hit
Base weapon Damage + Negative/Positive attribute + Other + 35% = Mini-Crit
//This also includes Splash damage, Range, Player attributes and other modifiers. (Other)
I might be incorrect, but its from I read from the wiki: http://wiki.teamfortress.com/wiki/Critical_Hits
Thanks!
~Da Random
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