Completed [FF2] Spy's Backstab Nerf (1 Viewer)

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Otis

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Yes, yes, we've all seen this coming for a while now.
The good old classic Spy in all his glory!

As it currently stands, Spy has the most overpowered damage output out of all current classes.
He does his damage and gets away out of all situations unless he's specifically focused down. (Which is impossible in a full Server)
His damage on a single backstab is ridiculously high, to the point where he single-handedly is the deciding factor if the Hale wins or not.

The motion of this would be as the title says:
Nerf his damage output on Backstab enough, so he's more in line with the rest of the Classes.
 
Isnt playing spy the high risk high reward stuff?
The Main Problem would be the deadringer. Simply remove that
 
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Isnt playing spy the high risk high reward stuff?
The Main Problem would be the deadringer. Simply remove that
Sure it may be a high risk to go for a backstab, still it shouldnt deal more than 1.5k damage which is absurd
 
Isnt playing spy the high risk high reward stuff?
The Main Problem would be the deadringer. Simply remove that

Yes and No.

The high reward is an incredible amount of damage that simply destroys the Hales chance in any capacity to even remotely come to a victory.
''High Risk'' also diminishes really quickly after you the Hale have to fight a dozen other people and the Spy simply taking the chance to give you a nice backstab with a damage output of 3-4k.

The Dead Ringer is a problem, I agree, but in this case even if the Dead Ringer would be disabled the damage output would still be ridiculous enough to constitute a complaint. (Or in this case a nice little Suggestion and hopefully later on a vote)
 
kunai spies shouldn't be able to tank a hit with the dead ringer if they aren't overhealed
 
Added a poll, hopefully it's good enough. Please vote.
 
Screenshot 2023-02-22 211529.png


Damage will be changed to around 1000 in one of the next FF2 updates.
 
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