KronKrian
Member
- Joined
- Feb 12, 2022
- Messages
- 24
As the title suggests, the Vaccinator is ridiculously strong in FF2. It allows a medic to control his Uber meter and release it selectively, resulting in up to 4 separate, controlled uber pops that the medic can very swiftly regain by healing or by (safely) dealing damage to the boss with Crossbow or by ubersawing him, which by the way GUARANTEES a charge on a successful hit. I don't think I need to put into any further detail just how extremely broken, unfair and punishing this is for an average Hale. It completely obliterates the traditional Medic-Hale interactions and influencing of each other due to the medic gaining an extreme advantage as a result of using the Vaccinator. I am aware that the Vaccinator has a few additional weaknesses the other mediguns don't have, notably:
- The inability to overheal allies (he can receive overheal himself from other medics)
- The inability to be influenced by explosives like rocket jumping or sticky jumping (which is up for debate on whether it's a downside or an upside)
In my opinion those weaknesses are not nearly enough to compensate for the sheer amount of control the medic gains over a Hale's actions, not only for himself but also for teammates.
I suggest the Vaccinator either:
1. Gets pulled in line with the other medigun, effectively becoming a reskin.
OR
2. Receives further nerfs and weaknesses to compensate, to which I suggest 1 or more of the following:
* Reduction of Ubercharge rate gain to stock medigun
* Reduction of the amount of charges the Vaccinator can hold at any given time to 2 or 1
* Inability to be overhealed in any capacity, except by relevant RTD effects
* Start round at 0% Ubercharge - To clarify, right now a Vaccinator medic begins the round with 1 and a half charge ready, which means that RIGHT OFF THE BAT, a Vaccinator medic is ready to save himself or a teammate from certain death.
Discuss.
- The inability to overheal allies (he can receive overheal himself from other medics)
- The inability to be influenced by explosives like rocket jumping or sticky jumping (which is up for debate on whether it's a downside or an upside)
In my opinion those weaknesses are not nearly enough to compensate for the sheer amount of control the medic gains over a Hale's actions, not only for himself but also for teammates.
I suggest the Vaccinator either:
1. Gets pulled in line with the other medigun, effectively becoming a reskin.
OR
2. Receives further nerfs and weaknesses to compensate, to which I suggest 1 or more of the following:
* Reduction of Ubercharge rate gain to stock medigun
* Reduction of the amount of charges the Vaccinator can hold at any given time to 2 or 1
* Inability to be overhealed in any capacity, except by relevant RTD effects
* Start round at 0% Ubercharge - To clarify, right now a Vaccinator medic begins the round with 1 and a half charge ready, which means that RIGHT OFF THE BAT, a Vaccinator medic is ready to save himself or a teammate from certain death.
Discuss.