Declined [FF2] Removal of MLG Spy/Sniper (1 Viewer)

Status
Not open for further replies.

Memez Jr.

Active Member
Donator
Joined
May 29, 2024
Messages
62
Pretty simple, both of these Hales are pretty much copies of eachother other than different weapons with the same mechanics.
Nothing that sets them apart thematically and gameplay wise.
If it's even relevant, MLG Sniper came first before Spy.
 
  • Boring
  • Dumb
Reactions: Th!u and Kruphixx
I'd prefer making them into a duo, it has been discussed before
I would've originally agreed with this but duos rarely get picked, and when I mean rarely I mean maybe once or twice a week if at all, the majority of the people playing prefer to play independent hales more than anything and I don't say this because I want more slots, I say this because both what's memez has said and what I've said about duos already.
Would be the highest picked duo but again, the pickrate would dissolve into nothing and become dead picks in the roster like with duos currently, even forced duos wouldn't change this due to the whitelist existing.
 
idk, personally i prefer mlg spy cuz spy knife is reliable af and the revolver is ok, all in all its a well balanced boss

sniper has more hp and potentially better weapons, but most of the time people dont really utilize the weapons, especially the sniper rifle

imo, if a mlg boss HAD to go id get rid of sniper, the idea of a duo would be cool, but duos just dont get played sadly
 
I'd prefer making them into a duo, it has been discussed before
Yes please? That would be awesome, they’re literally look like they meant to be a duo than anything
 
  • Friendly
Reactions: Th!u
In a way, there was an attempt to make a duo out of them from one of the community members. So I'd say either merge them into a duo, despite duos being picked rarely, or leave them as is.
 
duos are picked rarely because there are no interesting ones, except for training engi and rabbid heavy, I'd say having a new duo that's way cooler than any others is a good thing
 
I believe why duo bosses don't get picked.. Well No let me say Why I myself don't pick duo bosses so often, and that's because I have to do it MANUALLY every time, I check the duo, If I played as the duo, the check goes off, and if the map changed the check also goes away, you can't toggle duo bosses.

Hence why I think duo bosses get rarely picked.
just for the matter of checking them manually every time.

otherwise I would've been always playing duos ngl, alongside single bosses obv, duos are fun
 
Duo bosses are fun if you play with other player that know what he is doing, play as duo boss with a player that is afk or is newbie is a nightmare. However(talking about every specific boss gameplay), duo bosses aren´t interesting to play expect engi and rabbid heavy.
 
Status
Not open for further replies.

Users who are viewing this thread