Ariv
Member
- Joined
- Jul 18, 2025
- Messages
- 18
the boss mainly got removed because after the rework , number of players liked the old heffe more because it was funny but also received a lot of complaints points about :
1- The rage is very annoying and long , most of the round you would be sitting doing nothing the boss rage almost every 10 seconds
2- Strikes was unfair it almost kills every class without any input effort not to mention you can hit the target across the map with it
3- Insane mobility , the super jump costed only 5% of rage compared to the amount of distance you jump it's overkill
i think st.heffe needed a nerf rather a rework , my suggestion : Old st.heffe with some changes
Scoob St.heffe Re-conception :
Rage no longer hard stuns people nor prays, merely says "ARR, MEN!" and places an aoe smite puddle that'll hurt people standing inside of it before detonating and hard stunning anyone who gets struck, say after 2.0s it'll strike; this system gives charges on the rage button and starts initially with 3 but can stack up to 5.
can be used at any distance.
st. heffe will be ubered for 4s initially and places a puddle at his location on rage that does the exact same thing as the charges.
Lifeloss: god's wrath
same system as the rework one but instead takes a ratio of the currently existing reds alive and then starts placing aoe thunder strikes on people at random on the map at any location, same as the rage's where it'll detonate after 2.0s whilst dealing damage in an aoe
(Note by scoob :there're no existing plugins that can do this, this is merely an idea suggestion.)
no idea if some of the points mentioned above are doable
1- The rage is very annoying and long , most of the round you would be sitting doing nothing the boss rage almost every 10 seconds
2- Strikes was unfair it almost kills every class without any input effort not to mention you can hit the target across the map with it
3- Insane mobility , the super jump costed only 5% of rage compared to the amount of distance you jump it's overkill
i think st.heffe needed a nerf rather a rework , my suggestion : Old st.heffe with some changes
- Slower rage formula ( Rage every 3000 hp lost )
- 2 lifeloss instead of three
- Reduce strike range to a reasonable distance
- 3 Strike each deals 35 dmg with the stun , Stun duration is 2.5 seconds
- Super jump cost 7% of rage , jump cooldown 3.5 or 4 seconds
- Keep the taunt kill
Scoob St.heffe Re-conception :
Rage no longer hard stuns people nor prays, merely says "ARR, MEN!" and places an aoe smite puddle that'll hurt people standing inside of it before detonating and hard stunning anyone who gets struck, say after 2.0s it'll strike; this system gives charges on the rage button and starts initially with 3 but can stack up to 5.
can be used at any distance.
st. heffe will be ubered for 4s initially and places a puddle at his location on rage that does the exact same thing as the charges.
Lifeloss: god's wrath
same system as the rework one but instead takes a ratio of the currently existing reds alive and then starts placing aoe thunder strikes on people at random on the map at any location, same as the rage's where it'll detonate after 2.0s whilst dealing damage in an aoe
(Note by scoob :there're no existing plugins that can do this, this is merely an idea suggestion.)