Broski
Well-Known Member
- Joined
- Dec 2, 2014
- Messages
- 206
So I've been Thinking, and though its not official I have came up with a few new for admins to help out new comers, as I have put these rules to test quietly and they have proven effective.
1) For Scouts/Sollys could also Apply for soem Sticky Demos, Runnign away from the hale gets very tedious, so If the runner is not attacking, and continuously runs, Tell them to start attacking the hale, if the run more than they attack then freeze them for about 2 - 3 seconds, If they are not killed by the hale and continue to run then slay them.
2) In certain maps there are spots on the map that players can stand on, but shouldn't be able to, I know it is breaking a rule to be in a place the Hale cannot access, the hale can access these places but as the platforms are small he cannot land on them making the hale have to hit the player while jumping or falling back down, if a player is seen in these places a Warning and a Slap from the platform should work, if they continue, then slay them.
3) Engi Teleglitch, I have seen once or twice engineers placing their teleporters in such a way as to get their teammates stuck, I know we will be teleported back to spawn if the server detects that we are stuck but it is still unacceptable, Warning and a slay should discourage the Engineers from doing this.
4) More recent one, but Playing as a sniper is difficult anyway, but sometimes players feel it is fun to block a scoping sniper, I found simply Slapping them out of the way seemed to work, continuous blocking should be met with a warning first, then if they continue a slay.
It is 4 simple rules as the main rules cover everything here, I thought I;d add these due to recent activitys I have seen within the server, A respawn command would be much appreciated as we sometimes have to due admin stuff durng a match and we get killed by the hale, or if we slay someone due to wrong name spelling and such, I hope this recieves a good reception, I dont intend for this to seem like Im trying to enforce these straight away, I have done these rules myself quietly and they do seem to work.
Thanks for reading <3
1) For Scouts/Sollys could also Apply for soem Sticky Demos, Runnign away from the hale gets very tedious, so If the runner is not attacking, and continuously runs, Tell them to start attacking the hale, if the run more than they attack then freeze them for about 2 - 3 seconds, If they are not killed by the hale and continue to run then slay them.
2) In certain maps there are spots on the map that players can stand on, but shouldn't be able to, I know it is breaking a rule to be in a place the Hale cannot access, the hale can access these places but as the platforms are small he cannot land on them making the hale have to hit the player while jumping or falling back down, if a player is seen in these places a Warning and a Slap from the platform should work, if they continue, then slay them.
3) Engi Teleglitch, I have seen once or twice engineers placing their teleporters in such a way as to get their teammates stuck, I know we will be teleported back to spawn if the server detects that we are stuck but it is still unacceptable, Warning and a slay should discourage the Engineers from doing this.
4) More recent one, but Playing as a sniper is difficult anyway, but sometimes players feel it is fun to block a scoping sniper, I found simply Slapping them out of the way seemed to work, continuous blocking should be met with a warning first, then if they continue a slay.
It is 4 simple rules as the main rules cover everything here, I thought I;d add these due to recent activitys I have seen within the server, A respawn command would be much appreciated as we sometimes have to due admin stuff durng a match and we get killed by the hale, or if we slay someone due to wrong name spelling and such, I hope this recieves a good reception, I dont intend for this to seem like Im trying to enforce these straight away, I have done these rules myself quietly and they do seem to work.
Thanks for reading <3