Ham
Member
- Joined
- Jan 20, 2023
- Messages
- 44
Why replace Maddendoktor?
Well, seeing as they're probably the least used duo on the server and how the medic's ability refuses to work half of the time, I wouldn't really say anyone would miss them.
Originally made by Spookmaster/Lord Homicide
Doctor Medic & Captain Heavy
A Duo I've decided to rework for the Panda Community (crazy, I know)
Here are the stats
Doctor Medic:
Health - 10 000 (24 players)
Rage - None
Mobility - uses a dash similar but not the same as Taming Engineer
Weapon - Amputator (150 damage/swing)
Movement speed - 370 hu/s
TAKES 20% LESS DAMAGE FROM ALL SOURCES
Doctor Medic's Abilities:
Uses an ability manager with up to 3500 mana which is gained over time or by dealing/taking damage.
Ability 1 - Aid Captain Heavy (3500 mana)
Doctor Medic heals Captain Heavy for 1500 health and gives him Mini-Crits for the next 10 seconds (70s cooldown)
Ability 2 - Der Blutverlust (2000 mana)
Gets a blutsauger which does no damage except increased bleeding damage, the bleeding heals Doctor for 20 health per hit for the next 5 seconds, can't be stacked but can be applied to multiple targets.
60 ammo in reserve, 30 in clip (50s cooldown)
Ability 3 - Psychic Vision (1500 mana)
Doctor Medic outlines all RED players for the next 10 seconds. (40s cooldown)
Captain Heavy:
Health - 12 000 (24 players)
Rage - 50% damage resistance for 8s + Knockback immunity
Mobility - A superjump with a consiredably long cooldown (15s)
Weapon - Fists (180 damage per hit, PIERCES RESISTANCES)
Movement speed - 350 hu/s
Captain Heavy's Abilities:
Similar to Doctor, uses an ability manager with up to 2000 mana
Ability 1 - Commie-Crusher (Free)
Captain Heavy deals 250 damage on the next swing. Whoever survives the punch will be sent flying away. (35s cooldown)
Ability 2 - Soviet Starbreaker (2000 mana)
Whips out a shotgun that deals high amounts of damage close up, can set enemies on fire. (60s cooldown)
4 reserve ammo, 2 in clip.
THIS IS ALL JUST A SUGGESTION AND NUMBERS CAN/WILL BE CHANGED
Files will be provided only if the boss gets accepted
Well, seeing as they're probably the least used duo on the server and how the medic's ability refuses to work half of the time, I wouldn't really say anyone would miss them.
Originally made by Spookmaster/Lord Homicide
Doctor Medic & Captain Heavy
A Duo I've decided to rework for the Panda Community (crazy, I know)
Here are the stats
Doctor Medic:
Health - 10 000 (24 players)
Rage - None
Mobility - uses a dash similar but not the same as Taming Engineer
Weapon - Amputator (150 damage/swing)
Movement speed - 370 hu/s
TAKES 20% LESS DAMAGE FROM ALL SOURCES
Doctor Medic's Abilities:
Uses an ability manager with up to 3500 mana which is gained over time or by dealing/taking damage.
Ability 1 - Aid Captain Heavy (3500 mana)
Doctor Medic heals Captain Heavy for 1500 health and gives him Mini-Crits for the next 10 seconds (70s cooldown)
Ability 2 - Der Blutverlust (2000 mana)
Gets a blutsauger which does no damage except increased bleeding damage, the bleeding heals Doctor for 20 health per hit for the next 5 seconds, can't be stacked but can be applied to multiple targets.
60 ammo in reserve, 30 in clip (50s cooldown)
Ability 3 - Psychic Vision (1500 mana)
Doctor Medic outlines all RED players for the next 10 seconds. (40s cooldown)
Captain Heavy:
Health - 12 000 (24 players)
Rage - 50% damage resistance for 8s + Knockback immunity
Mobility - A superjump with a consiredably long cooldown (15s)
Weapon - Fists (180 damage per hit, PIERCES RESISTANCES)
Movement speed - 350 hu/s
Captain Heavy's Abilities:
Similar to Doctor, uses an ability manager with up to 2000 mana
Ability 1 - Commie-Crusher (Free)
Captain Heavy deals 250 damage on the next swing. Whoever survives the punch will be sent flying away. (35s cooldown)
Ability 2 - Soviet Starbreaker (2000 mana)
Whips out a shotgun that deals high amounts of damage close up, can set enemies on fire. (60s cooldown)
4 reserve ammo, 2 in clip.
THIS IS ALL JUST A SUGGESTION AND NUMBERS CAN/WILL BE CHANGED
Files will be provided only if the boss gets accepted