Completed [FF2] Map updates/fixes (1 Viewer)

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Kruphixx

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Yet another map updates thread. I'll post the link to the maps in a week in case people have any concerns or anything like that.

vsh_dustshowdown_panda4 -> vsh_dustshowdown_panda5
  • Added a missing trigger_capture_area
  • Fixed a stuck spot
  • Fixed missing overlays

vsh_halloween_town_v1_panda2 -> vsh_halloween_town_v1_panda3
  • Removed the mansion as per player feedback. The teleport, previously to the mansion, will now teleport players to blue spawn
  • Added a nobuild zone at the exit out of blue spawn

vsh_oh_multimaps_b1 -> vsh_oh_multimaps_b1_panda
  • Removed arena_pool_day level
  • All levels - Performance optimizations
  • vsh_crevice_b5 - Ported over some minor changes from the _panda version of the map
  • vsh_crevice_b5 - Swapped some small health/ammo packs to medium ones
  • vsh_dust_showdown_final - Ported over some minor changes from the _panda version of the map
  • vsh_dust_showdown_final - Swapped some small health/ammo packs to medium ones
  • vsh_military_area_b1 - Swapped large health/ammo packs to medium ones
 
Done. Let me know if there's any issues.
 
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