Completed [FF2] Make the diamond back shoot rockets instead of bullets (1 Viewer)

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Autismo

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Mar 19, 2023
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as title says:
clip reduced to 1 ammo
-35% reload speed
+65% push force increase
-50% damage taken from blast jumps
+shoots rockets instead of bullets
that is all
 
If this vote goes which it probably will, I suggest a slight adjustment to it.
My suggestion was originally to have deadringer blocked but that just doesn't make sense.
So now I recommend adding no overheal from Medics while on wearer.
 
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Question. Do we have numbers on how much damage the blast does? It would be pretty important to know, I believe
 
Question. Do we have numbers on how much damage the blast does? It would be pretty important to know, I believe
from experience (shadow thief) the damage will be in the same vein as a stock revolver but with all the problems a rocket would have (splash radius, higher fall off than bullets which is negated I believe by the natural minicrits revolvers have).
if that's the case then it would probably need something like a +40% to 50% damage bonus due to all the negatives that're brought as a result of the suggested changes because of how low of an impact it would have when used to damage the hale.
 
Necgaming reference

But anyways, im kinda hesitant on wether to support this idea or not. It would probably make spy incredibly annoying to deal with considering you'd have to watch out for flying french men 24/7 (depending on the map) alongside attempting to kill other mercenaries.

I do know its entire counter is just having eyes and being aware of your surroundings but I just feel like it would be problematic for this server atleast (considering another ff2 server has this feature but well, everything in it is super modified to the point weapons arent close to their original counterparts at all.)

But to be frank its entirely dependent on how its balanced, so id rather stay neutral for now.
 
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