Completed [FF2] Hit n' Run hale play style nerf suggestion (1 Viewer)

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Autismo

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This is simply because I don't like watching a hale stall for 15 minutes just to net a win.
  • Hale gets outlined after 25s if they haven't killed anyone within this time frame
  • Outline is disabled upon killing someone, given they're outlined
  • Outline gets refreshed every 10s once outlined to prevent it from bugging out or sub abilities or said hales conflicting with it
yes I'm annoyed at this and yes this is seethe from me.
 
  • Agree
Reactions: Aerial
is it possible for it to disable when theres 3 players left alive? (clutching as hale will be impossible)
 
is it possible for it to disable when theres 3 players left alive? (clutching as hale will be impossible)
probably, but the labour of making the plugin for those extra steps would be a bit more tedious, this is an idea ultimately that I think would just generally benefit gameplay since there're a few people who really love to take their time playing hale.
 
This is simply because I don't like watching a hale stall for 15 minutes just to net a win.
  • Hale gets outlined after 25s if they haven't killed anyone within this time frame
  • Outline is disabled upon killing someone, given they're outlined
  • Outline gets refreshed every 10s once outlined to prevent it from bugging out or sub abilities or said hales conflicting with it
yes I'm annoyed at this and yes this is seethe from me.
Absolutely, if you may, outlined on 20s even.


You know it's a fine delay if the remainings are 3 to 4 people, But some people push that playstyle for a higher number, Like 10 people, Which is ridiculous and I doubt anyone enjoying a 10min round.
 
  • Agree
Reactions: Memez Jr.
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