Completed Dodgeball RTD nerf (1 Viewer)

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klay

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Rtd has been added back to the dodgeball servers. Thank you @Kevin! Unfortunately, there are still useless rolls which do absolutely nothing and there are OP rolls which last too long. I don't know how the rolls are configured right now but I'll include all the rolls that need to be disabled/changed from their default behaviour.

toxic - 10 seconds (by default it does 20 dmg every 0.2 second now)
flying - changed from noclip to flying
criticals - disabled
infiniteammo - disabled
spawnsentry - 7 seconds
homingprojectiles - disabled
snail - 10 seconds
frozen - 10 seconds
lowhealth - sets hp to 1 (default was 7)
blind - 10 seconds
powerfulhits - disabled
deadlyvoice - 10 seconds
weakened - disabled
necromash - disabled (teamkills) I dont think it actually kills you, but its fun
extraammo - disabled
fasthands - disabled (was told it doesn't affect alt attack)
teamcriticals - disabled
firebreath - 10 secs (allows 5 balls at max)
strongrecoil - disabled (was told it doesn't affect alt attack)
inclineproblem - disabled (no inclines once purge happens)

And again if anyone has suggestion, feel free to post it in this thread.

Edit1: added deadlyvoice to the list, edited toxic
 
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  • Agree
Reactions: Wolfgang
i don't know now what your rtd include but:
disable scary bullets (you kill with one rocket)
nerf Timebomb, it is annoying. I think to reduce dmg and it will not kill your-self, just deal 50% damage of health /edit: or is a frozenbomb
disable Spontaneous Combustion (i'm pyro...)
 
I don't want
flying - changed from noclip to flying

being accessible as a roll for regular players.
 
i don't know now what your rtd include but:
disable scary bullets (you kill with one rocket)
nerf Timebomb, it is annoying. I think to reduce dmg and it will not kill your-self, just deal 50% damage of health /edit: or is a frozenbomb
disable Spontaneous Combustion (i'm pyro...)

In this post I've explained why keeping those rolls is a good idea. The timebomb is fine as it is imo. Most of the times you can easily run away without being harmed.

I don't want
flying - changed from noclip to flying

being accessible as a roll for regular players.

I don't really see the problem with having this roll. With the current map rotation, it can't be used for abuse and it's harder to control than noclip.
 
  • Agree
Reactions: Wolfgang
I'm fairly confident that flight won't cause any problems on dodgeball with our current rotation. If it does become an issue in the future it should be easy to disable.
 
  • Agree
Reactions: klay
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