Hello,
I have had this suggestion in mind for some time now but I waited with it because newer maps and such had higher priority to me, and I did not want to overload Kevin with too many suggestions at once. Anyways, here it is. My new suggestion: consistent damage for Hale.
To achieve this, two things must be changed:
(1. The damage on the Boss' weapons needs be set to +200% rather than 210%
(2. Damage spread needs to be turned off
With these two things, the damage on the Boss' weapon will be a set 195 damage. This has several different advantages. First off and mainly, everybody knows what they are capable of. A demoman with 4 heads knows for sure that he can take a hit. A Soldier at full health knows the same. Everybody knows exactly when they can or cannot take a blow. With damage spread enabled it is always a gamble. In fact, with damage spread enabled Hale could even get as low as 174, which could cause unoverhealed Pyros or Demos to survive a hit. These things make for an inconsistent and unpredictable game, and in my opinion it would be much better if with these two things applied the damage of the Boss' weapon is set to 195.
Thank you for listening, and stay tuned for my next suggestion.
Evo
I have had this suggestion in mind for some time now but I waited with it because newer maps and such had higher priority to me, and I did not want to overload Kevin with too many suggestions at once. Anyways, here it is. My new suggestion: consistent damage for Hale.
To achieve this, two things must be changed:
(1. The damage on the Boss' weapons needs be set to +200% rather than 210%
(2. Damage spread needs to be turned off
With these two things, the damage on the Boss' weapon will be a set 195 damage. This has several different advantages. First off and mainly, everybody knows what they are capable of. A demoman with 4 heads knows for sure that he can take a hit. A Soldier at full health knows the same. Everybody knows exactly when they can or cannot take a blow. With damage spread enabled it is always a gamble. In fact, with damage spread enabled Hale could even get as low as 174, which could cause unoverhealed Pyros or Demos to survive a hit. These things make for an inconsistent and unpredictable game, and in my opinion it would be much better if with these two things applied the damage of the Boss' weapon is set to 195.
Thank you for listening, and stay tuned for my next suggestion.
Evo
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